JRV's post of a few days ago gave me the idea to start a new thread about what kind of improvement could be easily done at no cost just changing the scenario design style leaving every other thing untouched.
Well, I'm not going to talk again about scenario balance and the bidding- VCs style I have proposed to cancel once for ever unbalanced scenarios from our tables, I'm talking about the lack of fog of war at least at an higher level. Too often in the middle game everything is onboard and any fog of war is over.
Best ASL players are those that - like in chess - use as early as possible and as long as possible their best resources. So basically the nature of the game automatically causes that the fog of war (if any) vanishes early.
In my opinion this is an area of the game that could be easily improved with a modern scenario design style.
Probably we are already moving in this direction. I find that any scenario where there are important secret choices in the OBs, in the setup, or in the VCs add a new dimension to our carboard wars.
So I wonder if it is possible add new elements that enhance the fog of war, beyond concealement, HIP, secret VCs, and secret parts of the OBs that we already have experimented.
For example the Tactical ASL cards, just to say, have been created to insert new elements in the field of battle out of the control of the players.
Opinions, ideas?
Well, I'm not going to talk again about scenario balance and the bidding- VCs style I have proposed to cancel once for ever unbalanced scenarios from our tables, I'm talking about the lack of fog of war at least at an higher level. Too often in the middle game everything is onboard and any fog of war is over.
Best ASL players are those that - like in chess - use as early as possible and as long as possible their best resources. So basically the nature of the game automatically causes that the fog of war (if any) vanishes early.
In my opinion this is an area of the game that could be easily improved with a modern scenario design style.
Probably we are already moving in this direction. I find that any scenario where there are important secret choices in the OBs, in the setup, or in the VCs add a new dimension to our carboard wars.
So I wonder if it is possible add new elements that enhance the fog of war, beyond concealement, HIP, secret VCs, and secret parts of the OBs that we already have experimented.
For example the Tactical ASL cards, just to say, have been created to insert new elements in the field of battle out of the control of the players.
Opinions, ideas?