Eagle4ty
Forum Guru
Ah, but then we'd all miss those interesting questions.Time to purchase a rulebook, Tim.
Ah, but then we'd all miss those interesting questions.Time to purchase a rulebook, Tim.
With both sides having a SAN of '6', it can turn fluid in a hurry.You know, I have just never been thrilled by the Guards Counterattack.
I think it is because it is just so scripted. Plus the unit density for the second scenario.
I know. Shut up and play!
Pete while looking through my notebooks and play listings I was struck by how many times we played Guards Counterattack as it's ASL incarnation. Understandable to have multiple playings of it in SL but to keep going back to it in ASL speaks to our enthusiasm for it. As I posted on another thread it was the first scenario I played and the last I played. I'm good with that.With both sides having a SAN of '6', it can turn fluid in a hurry.
I still enjoy it.
Lol. Those three almost seem like the " mother sauce " of urban scenarios, to go culinary on you.Throw in a pre set up bombardment and you've got yourself a whole new game.
Very good for you Sir.Well, I am thinking of both The Guards Counterattack (scripted) and The Tractor Works (counter density). Throw in the the tanks, and you've got The Streets of Stalingrad.
However, the past couple of days I have taken a second look at them and have pretty much changed my opinion. With regards to counter density, I was thinking standard-sized compared to Red Barricades-sized hexes. A sniper number of six will now doubt make things interesting.
Yep, lots of reasons, one is being able to retain FTs and DCs. They don’t ELR have infantry smoke almost on demand and have very dense firepower. They also help in the refit phase to clear obstacles.As I related in one of the first posts in this thread, Don1 related that at the first SL conventions players were reluctant to play with engineers and their SW. I expect that with the maturation of the ASL hobby that this era has past. Steve and I in our 25 years of playing ASL alone seldom played with them. In our campaign game Don1 used his Soviet Marine engineers to quickly blow through the seemly impressive line of Steve's Rumanian infantry in the woods. I suppose that it is a skill that one learns with practice. But with the right DRs by Steve, Don1's Soviets could have been defeated. But the right combination of smoke, DCs, and FT is often capable of inflicting a defeat of a seeming secure line of infantry and MGs. The envelopment of the Rumanian pocket in the center, and the capture of the two hills on either side of the valley isolating them, would not have been possible without this decisive destruction of the Rumanian right flank by the Soviet engineers. My task was much simpler, I simply used CX movement up the densely wooded hill on the Rumanian left flank, through mainly enemy dummy counters. Do German engineers play a decisive role in Red Barricades? Tim
Right now I am on the getting "blowed up" side of the equation. Smoke (OBA) your location (stone building), the location adjacent to you, the engineer with the flame thrower moves next to you, you die.As I related in one of the first posts in this thread, Don1 related that at the first SL conventions players were reluctant to play with engineers and their SW. I expect that with the maturation of the ASL hobby that this era has past. Steve and I in our 25 years of playing ASL alone seldom played with them. In our campaign game Don1 used his Soviet Marine engineers to quickly blow through the seemly impressive line of Steve's Rumanian infantry in the woods. I suppose that it is a skill that one learns with practice. But with the right DRs by Steve, Don1's Soviets could have been defeated. But the right combination of smoke, DCs, and FT is often capable of inflicting a defeat of a seeming secure line of infantry and MGs. The envelopment of the Rumanian pocket in the center, and the capture of the two hills on either side of the valley isolating them, would not have been possible without this decisive destruction of the Rumanian right flank by the Soviet engineers. My task was much simpler, I simply used CX movement up the densely wooded hill on the Rumanian left flank, through mainly enemy dummy counters. Do German engineers play a decisive role in Red Barricades? Tim
As for German engineers in RB, play it and you will find out.As I related in one of the first posts in this thread, Don1 related that at the first SL conventions players were reluctant to play with engineers and their SW. I expect that with the maturation of the ASL hobby that this era has past. Steve and I in our 25 years of playing ASL alone seldom played with them. In our campaign game Don1 used his Soviet Marine engineers to quickly blow through the seemly impressive line of Steve's Rumanian infantry in the woods. I suppose that it is a skill that one learns with practice. But with the right DRs by Steve, Don1's Soviets could have been defeated. But the right combination of smoke, DCs, and FT is often capable of inflicting a defeat of a seeming secure line of infantry and MGs. The envelopment of the Rumanian pocket in the center, and the capture of the two hills on either side of the valley isolating them, would not have been possible without this decisive destruction of the Rumanian right flank by the Soviet engineers. My task was much simpler, I simply used CX movement up the densely wooded hill on the Rumanian left flank, through mainly enemy dummy counters. Do German engineers play a decisive role in Red Barricades? Tim
Some sound tactical advice on their use:I have little experience with the use of engineers of any nationality. One of my gaps in ASL experience. I know that there ASL scenarios with such troops and SWs, but there never were part of my play. Tim
Me either.I have little experience with the use of engineers of any nationality. One of my gaps in ASL experience. I know that there ASL scenarios with such troops and SWs, but there never were part of my play. Tim
See chapter H note.Or in the case of Don1's Soviet 628 engineer's massacre of the seemingly impressive Rumanian infantry line. Have your opponent roll high in his defensive first fire and subsequent first fire! In the Stonne purchase list for the Germans there is a staff car. I suppose that this is in game terms akin to a jeep without weapons? Larger carrying capacity? Tim