Petros
Member
To start a thread which departs a bit from Evan Sherry’s post about ‘which way for designers?: Here’s a question that come out of that thread which would be good to discuss:
What Makes a Good ASL Product :?:
I think a good ASL product begins with choosing the right topic. I think the right topic is one that is fresh in terms of Subject Matter and/or Types of Battle. A knowledge of what has already been produced helps. For instance, let’s consider HASLs/HSASLs. For now, we already have enough representative battle(s) of:
- (after VotG!) Stalingrad (RB, VotG)
- Battle of the Bulge (KGP I,II)
- Reichswald (OVHS)
- ETO British Airborne (ABTF / PB)
- PTO beach landing (Gavuto, BRT)
- PTO cave/hill complex (KR)
- PTO night fighting (OWT)
So let’s not do any more of those for a while. That still leaves a fairly wide open field of new HASLs/HSASLs. Plenty of big-name and not-so-big name single battlefields which would lend to a new HASL including:
- Kohima (Brit / Japanese fight for the ridgeline)
- Ponyri (microcosm of Kursk – massive OB & map )
- Manila (American / Japanese city fight)
New HSASL themes taking place over a wider area could include:
- Kursk (incorporate Ponyri HASL, extend into larger theme)
- Cassino (maybe something more comprehensive than HOBs ‘Fortress Cassino’ – new series of games maybe)
- Normandy / St.Lo breakout
- Market Garden (with historical overlays on geoboards – tie together with ABTF)
- Caen and vicin breakout
There are other criteria for what makes a good ASL product of course. Innovative ideas (post-WWII titles, styles of scenario design), new AP subjects, etc., I just wanted to start the ball rollin..
What Makes a Good ASL Product :?:
I think a good ASL product begins with choosing the right topic. I think the right topic is one that is fresh in terms of Subject Matter and/or Types of Battle. A knowledge of what has already been produced helps. For instance, let’s consider HASLs/HSASLs. For now, we already have enough representative battle(s) of:
- (after VotG!) Stalingrad (RB, VotG)
- Battle of the Bulge (KGP I,II)
- Reichswald (OVHS)
- ETO British Airborne (ABTF / PB)
- PTO beach landing (Gavuto, BRT)
- PTO cave/hill complex (KR)
- PTO night fighting (OWT)
So let’s not do any more of those for a while. That still leaves a fairly wide open field of new HASLs/HSASLs. Plenty of big-name and not-so-big name single battlefields which would lend to a new HASL including:
- Kohima (Brit / Japanese fight for the ridgeline)
- Ponyri (microcosm of Kursk – massive OB & map )
- Manila (American / Japanese city fight)
New HSASL themes taking place over a wider area could include:
- Kursk (incorporate Ponyri HASL, extend into larger theme)
- Cassino (maybe something more comprehensive than HOBs ‘Fortress Cassino’ – new series of games maybe)
- Normandy / St.Lo breakout
- Market Garden (with historical overlays on geoboards – tie together with ABTF)
- Caen and vicin breakout
There are other criteria for what makes a good ASL product of course. Innovative ideas (post-WWII titles, styles of scenario design), new AP subjects, etc., I just wanted to start the ball rollin..