The Last Attack is a fun and interesting scenario. Finns attacking Russians, end of the Continuation War
The Finns have to control two buildings on opposite corners of a four half board configuration. There are two hill overlays, a building overlay (one of the VC buildings), and orchards are light woods. I used the nifty BfP "Light Jungle" counters to remind me of the change. Ya, there are eight, fast playing, turns but there is a lot of ground to cover for the Finns to win. And, there is a 32 CVP Finn cap
The Russians have a stout force with some strict setup (enter) requirements for the different groups of defenders. The Finns have a powerful force. They have two on board groups. Turn two reinforcements of a platoon of infantry and AFV with a 10-0 (Mikko) bicycle riding ground guide. In one game I eventually gave him the FT. He did pretty good but he broke on me. He came right back but the fight for that VC building was over
Sven and I played this the other week. We diced for sides and I got the Russians. The Russians were able to stuff the initial Finn assault on the near VC building and significantly slow their progress through the wooded board for Russian win
The other day Fanatic TW agreed to play as the Russians. The Finns were able to capture the near VC building by turn four but the troops left to finish off the last Russian defenders were out of the rest of the fight. The Finns on the wooded board went hard charging down the path toward the far VC building. The Finns got to the last VC building but were in not position to take it after turn five Russian reinforcements turned up. The final turn Finn thrusts hit the CVP cap for another Russian win
So, what is up with The Last Attack? This is a fun and interesting scenario. Lot of fun toys for everyone. In spit of its length, it played fast. Interesting OB's. Both games I played were savage affairs of great ASL goodness: Finn hero, heaps of snipers, vicious CC's, ROF tears, CH's, Ted FTing one of my StuG's... . There are only fourteen ROAR playings with a 11:3 Russian win. Is that last building just too far? I would play it again but I think I would give the Finns the balance, reinforcements enter on Turn one (not two), and see how that goes for them
The Finns have to control two buildings on opposite corners of a four half board configuration. There are two hill overlays, a building overlay (one of the VC buildings), and orchards are light woods. I used the nifty BfP "Light Jungle" counters to remind me of the change. Ya, there are eight, fast playing, turns but there is a lot of ground to cover for the Finns to win. And, there is a 32 CVP Finn cap
The Russians have a stout force with some strict setup (enter) requirements for the different groups of defenders. The Finns have a powerful force. They have two on board groups. Turn two reinforcements of a platoon of infantry and AFV with a 10-0 (Mikko) bicycle riding ground guide. In one game I eventually gave him the FT. He did pretty good but he broke on me. He came right back but the fight for that VC building was over
Sven and I played this the other week. We diced for sides and I got the Russians. The Russians were able to stuff the initial Finn assault on the near VC building and significantly slow their progress through the wooded board for Russian win
The other day Fanatic TW agreed to play as the Russians. The Finns were able to capture the near VC building by turn four but the troops left to finish off the last Russian defenders were out of the rest of the fight. The Finns on the wooded board went hard charging down the path toward the far VC building. The Finns got to the last VC building but were in not position to take it after turn five Russian reinforcements turned up. The final turn Finn thrusts hit the CVP cap for another Russian win
So, what is up with The Last Attack? This is a fun and interesting scenario. Lot of fun toys for everyone. In spit of its length, it played fast. Interesting OB's. Both games I played were savage affairs of great ASL goodness: Finn hero, heaps of snipers, vicious CC's, ROF tears, CH's, Ted FTing one of my StuG's... . There are only fourteen ROAR playings with a 11:3 Russian win. Is that last building just too far? I would play it again but I think I would give the Finns the balance, reinforcements enter on Turn one (not two), and see how that goes for them