The game has spawned enough manuals now, that it one each were dropped on an elephant, it would probably crush it
Back when I first encountered D&D3, I was under the impression they wanted to erase all the superfluous fluff that had become 2nd Edition, clean it up and get it all in as few books as possible.
In other words, I bought the bullshit hook line and sinker
I don't own any D&D3, and likely wouldn't buy any even if I won the lottery. When I play, it's someone else's problem to provide the books. Fortunately I have a few friends that have more money to waste and maybe fewer hobbies than me
From what I have seen, all they did, was redo the fluff so that it was more expensive hard cover fluff. Gone are the maroon manuals for race and class, now they are brown hard covers. Gone are the blue DM manuals, now they are blue hard covers. And of course, they redid all the setting specific books too.
What's confusing, is this d20 open ended license deal, means you have an unknowable barrage of me too me too pick me additional efforts, often redundant, occasionally better, but usually poorly spell checked and editted.
Didn't help, that they release D&D3, they figure hmm we didn't do it quite right, do over, lets call it 3.5.
Never has a hobby been so openly financially gang raped eh.
But, to ask the question, what does everyone think, is sufficiently well done, sufficiently useful, sufficiently multi setting capable in the current market for D&D3?
The Players and DMs and Monster Manual 1 are likely obvious default choices.
I'd like to hear what people think are titles worth the dollars, and exactly why.
Back when I first encountered D&D3, I was under the impression they wanted to erase all the superfluous fluff that had become 2nd Edition, clean it up and get it all in as few books as possible.
In other words, I bought the bullshit hook line and sinker
I don't own any D&D3, and likely wouldn't buy any even if I won the lottery. When I play, it's someone else's problem to provide the books. Fortunately I have a few friends that have more money to waste and maybe fewer hobbies than me
From what I have seen, all they did, was redo the fluff so that it was more expensive hard cover fluff. Gone are the maroon manuals for race and class, now they are brown hard covers. Gone are the blue DM manuals, now they are blue hard covers. And of course, they redid all the setting specific books too.
What's confusing, is this d20 open ended license deal, means you have an unknowable barrage of me too me too pick me additional efforts, often redundant, occasionally better, but usually poorly spell checked and editted.
Didn't help, that they release D&D3, they figure hmm we didn't do it quite right, do over, lets call it 3.5.
Never has a hobby been so openly financially gang raped eh.
But, to ask the question, what does everyone think, is sufficiently well done, sufficiently useful, sufficiently multi setting capable in the current market for D&D3?
The Players and DMs and Monster Manual 1 are likely obvious default choices.
I'd like to hear what people think are titles worth the dollars, and exactly why.