Gunner Scott
Forum Guru
Howdy-
Currently I am in two CG's, a Red Barricades one and CH Uncommon Valor CG1 Flesh against Concrete. I love RB and that is my mainstream go to CG if you and / or your opponent do not want to be burdened by too many rules from the Rulebook. On the other hand I am finding CH Uncommon Valor to be a strong contender for one of the most unique CG's I have played yet. At first glance, it might look like a boring sitzkrieg, but the combination of caves, tunnels and pillboxes along with a few cave complexes actually give the Japanese a very fluid feel to the CG. They do not need to die in place, they just duck into a cave complex and emerge into a different cave, or they set up their Pillbox tunnels in a way where when the Marines end their movement on a tunnel entrance, the IJA in their movement phase just ducks into the pillbox tunnel and emerges to bushwack the Marines. (although we are still unsure if the emerging IJA squads lose concealment when entering open ground from a tunnel exit)
I'll add BRT to the very unique CG's I have played list, the only downside to BRT is once the Marines land, the CG is pretty much over in my opinion. And since I am really starting to know caves, After UV, we might tackle Ordeal before Shuiri, another cave/ cave complex intensive CG.
Scott
Currently I am in two CG's, a Red Barricades one and CH Uncommon Valor CG1 Flesh against Concrete. I love RB and that is my mainstream go to CG if you and / or your opponent do not want to be burdened by too many rules from the Rulebook. On the other hand I am finding CH Uncommon Valor to be a strong contender for one of the most unique CG's I have played yet. At first glance, it might look like a boring sitzkrieg, but the combination of caves, tunnels and pillboxes along with a few cave complexes actually give the Japanese a very fluid feel to the CG. They do not need to die in place, they just duck into a cave complex and emerge into a different cave, or they set up their Pillbox tunnels in a way where when the Marines end their movement on a tunnel entrance, the IJA in their movement phase just ducks into the pillbox tunnel and emerges to bushwack the Marines. (although we are still unsure if the emerging IJA squads lose concealment when entering open ground from a tunnel exit)
I'll add BRT to the very unique CG's I have played list, the only downside to BRT is once the Marines land, the CG is pretty much over in my opinion. And since I am really starting to know caves, After UV, we might tackle Ordeal before Shuiri, another cave/ cave complex intensive CG.
Scott