What exactly is...

synicbast

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Presumably a vehicle which stopped in bypass during its movement phase and with its final MP expenditure, expended an MP to start.
 

GeorgeBates

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Presumably a vehicle which stopped in bypass during its movement phase and with its final MP expenditure, expended an MP to start.
If a vehicle is not in Motion at start of it's MPh, it should not be in Motion on the expenditure of Start MP, correct?
 

klasmalmstrom

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See rule D2.34.

2.34 STATIONARY BYPASS: Unlike Infantry, a vehicle may voluntarily end its MPh using Bypass. It remains straddled across the hexside last traversed, with the CAFP defining its position within the hex, its VCA, and its vehicular Target Facing. Its ability to change its VCA is limited as per 2.33.

So it is referring to a vehicle in bypass outside of the vehicle's MPh....
 

Philippe D.

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Perhaps the word "stationary" is poorly chosen, because it seems to imply no movement, whereas "motion" in game terms kinda means the opposite. But it's clear.

FWIW, "motion" only applies outside of the vehicle's MPh - when the vehicle starts moving, you are supposed to remove the Motion counter and it starts expending MP (D2.4 is pretty clear on this). So, "motion vehicle in stationary bypass" means the vehicle is not currently playing its MPh, is in Motion, and ended its MPh in bypass of an obstacle.
 

GeorgeBates

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See rule D2.34.

2.34 STATIONARY BYPASS: Unlike Infantry, a vehicle may voluntarily end its MPh using Bypass. It remains straddled across the hexside last traversed, with the CAFP defining its position within the hex, its VCA, and its vehicular Target Facing. Its ability to change its VCA is limited as per 2.33.

So it is referring to a vehicle in bypass outside of the vehicle's MPh....
Thanks. But how can a vehicle marked with a Motion counter be in "Stationary Bypass?" There is nothing "stationary" about Motion. Is the word stationary being (mis-)used to mean that a Motion vehicle remains in Motion while being located for game purposes in Bypass of a specific hex until the beginning of its next MPh? In that case, a Stopped vehicle would also be in Stationary Bypass, would it not?
 

Vinnie

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You are over thinking it. Stationary Bypass is a defined term as Klas stated. Sure, they could have (should have) used a better term, but when has that stopped them from confusing us? Also see this Q&A
A11.8 & D2.34 - A11.8 Street Fighting. "...Any vehicle in stationary Bypass or using VBM is also subject to Street Fighting rules from any Infantry in the Bypassed obstacle of their hex." What is the difference between Bypass or using VBM in this context? Is stationary bypass, being in bypass but stopped? Is VBM only in effect during the vehicles movement phase?
A.
"Stationary Bypass" (D2.34) is outside of the MPh (in Motion or not); "using VBM" is during the MPh.
 

GeorgeBates

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Thanks to Vinnie for pointing out the Q&A.

Stationary Bypass is a defined term as Klas stated.
It could be better defined in that it could clearly state that it applies to both Motion and Stopped vehicles, and it should also be clear on the duration of Stationary Bypass status, and by omitting the word, "stationary."

Sure, they could have (should have) used a better term, but when has that stopped them from confusing us?
:)
 

clubby

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On an unrelated but somewhat related note, if a vehicle enters my hex in bypass using his last MP and stays there in motion, that vehicle cannot remain there indefinitely correct? The next MPh, that vehicle is in motion and is required to do something even if it's stop and spend the rest in delay?
 

von Marwitz

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On an unrelated but somewhat related note, if a vehicle enters my hex in bypass using his last MP and stays there in motion, that vehicle cannot remain there indefinitely correct? The next MPh, that vehicle is in motion and is required to do something even if it's stop and spend the rest in delay?
As all vehicles in the MPh anywhere, it has to spend its MP on something.

Opposed to non-bypassing Motion Vehicles, it cannot "burn" MPs by changing VCA back and forth until it runs out of MP. A non-bypassing Motion Vehicle could use this trick to "stay in place", but of course the expenditure of MP to change VCA can trigger Defensive First Fire, and if the Vehicle has an uneven number of MP, the VCA will not have the same alignement at the end of its MPh which it had at its start.

Since this "trick" is not available to the bypassing Motion Vehicle, to "stay in place" it would have to look for other sorts of MP expenditure, for example a successful sD usage. That said, it is highly unlikely, that the bypassing Motion Vehicle will be able to "burn" all its MPs staying in place without stopping, then spending some delay MP stopped, before starting again to end its MPh.

In some situations, there is a trick in which a bypassing Motion Vehicle can "burn" excess MP which it has not spent during entry of Bypass and still stay in Motion without stopping:
It can "claim" to attempt entering an adjacent hex leaving Bypass and then "finding out" that it has not enoough MP left to do so. For example, it it has 1 MP left but does not want to stop in Bypass, could "claim" that it wants to move out of its current hex to continue the Bypass in an Adjacent hex. "Surprisingly", it would find out that this is impossible, because Bypass in the next hex would cost 2 MP. In this case, it remains in Motion in the hex it was "attempting" to leave.

The latter trick does not work to avoid stopping, though, if the vehicle already started its MPh in Bypass in Motion a hex, as it could always spend ALL MP to move at least 1 hex then.

von Marwitz
 
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clubby

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As all vehicles in the MPh anywhere, it has to spend its MP on something.

Opposed to non-bypassing Motion Vehicles, it cannot "burn" MPs by changing VCA back and forth until it runs out of MP. A non-bypassing Motion Vehicle could use this trick to "stay in place", but of course the expenditure of MP to change VCA can trigger Defensive First Fire, and if the Vehicle has an uneven number of MP, the VCA will not have the same alignement at the end of its MPh which it had at its start.

Since this "trick" is not available to the bypassing Motion Vehicle, to "stay in place" it would have to look for other sorts of MP expenditure, for example a successful sD usage. That said, it is highly unlikely, that the bypassing Motion Vehicle will be able to "burn" all its MPs staying in place without stopping, then spending some delay MP stopped, before starting again to end its MPh.

In some situations, there is a trick in which a bypassing Motion Vehicle can "burn" excess MP which it has not spent during entry of Bypass and still stay in Motion without stopping:
It can "claim" to attempt entering an adjacent hex leaving Bypass and then "finding out" that it has not enoough MP left to do so. For example, it it has 1 MP left but does not want to stop in Bypass, could "claim" that it wants to move out of its current hex to continue the Bypass in an Adjacent hex. "Surprisingly", it would find out that this is impossible, because Bypass in the next hex would cost 2 MP. In this case, it remains in Motion in the hex it was "attempting" to leave.

The latter trick does not work to avoid stopping, though, if the vehicle already started its MPh in Bypass in Motion a hex, as it could always spend ALL MP to move at least 1 hex then.

von Marwitz
@von Marwitz OK, next question. My opponent moved an CT AC into bypass in my hex and stopped. I attacked him with CCRF so no attack back by him. Passed the PAATC but failed to have an effect. He then spent the rest in delay. I attacked again with CCRF again with no effect. I marked the units with a CC counter. When the CC phase do I attack him again and this time he attacks me back?
 

von Marwitz

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@von Marwitz OK, next question. My opponent moved an CT AC into bypass in my hex and stopped. I attacked him with CCRF so no attack back by him. Passed the PAATC but failed to have an effect. He then spent the rest in delay. I attacked again with CCRF again with no effect. I marked the units with a CC counter. When the CC phase do I attack him again and this time he attacks me back?
Yes.

Edit:
As CC vs an AFV is sequential, the AFV might not be able to attack you back during the CCPh if you have previously eliminated it.

von Marwitz
 
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