Dr Zaius
Chief Defender of the Faith
- Joined
- May 1, 2001
- Messages
- 8,902
- Reaction score
- 408
- Location
- The Forbidden Zone
- First name
- Don
- Country
What do you think needs to be redone, improved or changed for the next version of Combat Mission?
Well, the Axis penetration stats raised even more and nobody, not even rexford, has any idea where those numbers come from. 75mm L/48 and 75mm L/70 have particulary high numbers in CMAK. The CMBB numbers were lower and in line with e.g. rexford's numbers.Lurker said:Improved penetration tables. AK upped the allies penetration ratings considerably over cmbo. I'm not so sure they're very accurate.
The angle distribution of "curved" armor should be in the unit data. As you, I have a feeling it is actually mostly low angles that come out of this.Better armor slope and curvature modeling. From cmbb on, the JPIV and V are listed as having 'curved' super structures when there was nothing curved about them at all. If curvature is approximately equivalent to a 30% slope (from every thing I've read) then this seriously waters down the JPs frontal protection.
You cannot prevent the player from learning the spotting and then directing other units to do area fire or turn into the appropriate direction to spot the thing somebody else spotted.I'm not sure what can be done about Borg spotting as that seems inherent in every game on the market and once one unit spots something how do you then 'not know' that you've seen it for other units?
And last but not least, a bibliography of the designers sources, as with ASL, so we can check the validity of the modeling when necessary.
You know that the PBEM helper comes pretty close to that if you have a fast enough harddisk?Cougar_DK said:And a option to merge all the actions turns to one movie showing the action of all units on the map. Could be so cool.
Redwolf said:You know that the PBEM helper comes pretty close to that if you have a fast enough harddisk?
As a youth I use to love to play Panzer Blitz and the JPs were my favorite. How the CMBB/AK designers can claim the very flat 55 and 50 degree front surfaces of the JPV and IV are curved is beyond me. They are listed as 83mm and 80mm curved superstructures while the stug IV and III lates are 80mm curved. Does this mean that the wonderful steep slopes of the JPs are no better then the stugs hap-hazzard front armor with it's many 0 degree surfaces? I was wondering if there were hidden values to each tank but I can't imagine why there would be.How anybody can few that tin board on the front of a Jagdpanther as a random collection of angles is bejond me.
"Some people" imply that there is hidden unit data defining an angle distribution for each vehicle with "angled" marked armor. I would be surprised if that was the case. If I'm correct, a late StuG, a Jagdpanzer IV and a Jagdpanther are treated the same.
No, it calls the game engine for you in the background, enters you password for you, so on the surface it looks like you just jumped from one minute to the other.Cougar_DK said:I don't know PBEM helper... can it merge them for real ?
Exactly.Lurker said:As a youth I use to love to play Panzer Blitz and the JPs were my favorite. How the CMBB/AK designers can claim the very flat 55 and 50 degree front surfaces of the JPV and IV are curved is beyond me. They are listed as 83mm and 80mm curved superstructures while the stug IV and III lates are 80mm curved. Does this mean that the wonderful steep slopes of the JPs are no better then the stugs hap-hazzard front armor with it's many 0 degree surfaces? I was wondering if there were hidden values to each tank but I can't imagine why there would be.