I think Eve needs this, but it needs to be an important functional part of the game, not just fluff.
I disagree.
Adding ambulation may be a good marketing move, or the completion of the basic intent of the game. However, now that the game is 6 (or so?) years old and established, adding ambulation now seems like adding dice to a game of chess or poker. It won't be the same game as before.
I would much rather see some randomization in missions. With the mission reference sites out there, they are far too easy. With repetition, I'm bored running the same level 4s over and over again. Knowing your opponent ahead of time makes for easy defensive and offensive fitting, and is another PvE not working like PvP difference in the game. If you had to omni-tank, only knowing it might be "pirates of some sort", before a mission; it would be a closer comparison to actual PvP fits.
Or even mixed missions, half way through the defending Guristas, a squadron of Angel Cartel ships shows up. "We heard the Guristas distress calls, we are going to take all the loot for ourselves!"
Delivery missions where you have to survive a 15km run to a "station" to deliver the goods. (Practice for gate camps?)
Looking at the effort, my preference would be for more content on the existing things, than time spent on such a massively different feel to the game.