If I read it correctly, he is co-author of many of the modern D&D rules, so I guess it's fair to say he knows what he is doing.Aries said:Looks like it's from Montecook.
Don Maddox said:
Went and checked it out on their website...$119 preorder plus $10 shipping to the US...much like the "Official" D&D materials, there looks to be a variety of add on books either in the works or already available for Ptolus...Whizbang1963 said:I saw it advertised in the Dragon...700 page book, CD-ROM, DM Handouts..looks to be really extensive...question is will be any good?
Don't go there, man...you don't want to know :shock:Hertston said:It just amazes me D&D/AD&D has survived so long.. that's what a 'name' does, I guess. Its been hopelessly outdated and outclassed as an RPG since Runequest first came out (and I dread to to think how long ago that was). In a world with such gems as 'Stormbringer', Call of Cthulhu, GURPS, and even MERP if that's still around, who on earth would want to play the clumsy monstrosity that is AD&D?
Rhetorical question, I know. :surprise:
Well...in Middle Earth during the Third Age, the Elves were pretty much burnt out on the whole "go deal with the humans and the trouble they cause" thing. The Elves had become decadent to some degree, preferring to keep to the confines of Mirkwood and Loth Lorien until it was their turn to head to the Grey Havens and hop one of Cirdan's ships back to Valinor.Palantir said:I take the core material and then twist it to fit into my own world & the running campaigns. There was a underwater modular about some "water god" that I re-worked to be an "astrological" scenario instead. I "raised" it, put in on a small island and away we went.
The Dragonlance stuff I used almost as designed (but it was a long time ago so its a bit fuzzy now). I had it set in the SE Asia area. I do remember that my players were running on a seperate adventure just a few days ahead of the "storyline" in which the book NPC's were doing. (which I altered to fit into my world arc). So my players were having to battle into the "modulars" to accomplish their mission and the NPC's were basically walking in free to finish theirs.
It was quite funny as I knew what was going on behind the scenes. :clown:
Incorporating "book" characters can be a slippery slope. The RPG world is much different than book worlds. Most books have short time-lines or fail to account for what the "high levels" do the "rest" of the time.
Does anyone really think that the in an RPG world the LotR Middle-Earth Elves who lived forever never traveled? Tolkien has them almost oblivious to anything more than a weeks travel away. Hobbits? What are they? Rohan? Never heard of it. There's no way in an RPG world that the most powerful humanoids who live for 1000's of years would not know exactly what's a few days travel way from them. (And I love LotR's!)
What high level "character" would be content to sit in a village with nothing? How did he get to be high level (besides thats just the way it is)? The "evil" characters are always "plotting" never doing until the book moment.
Sauron was ultra-high level but what was he doing? Sitting & plotting until again-the book moment.
Sure they give some history but that's just it. If the high levels were turned loose & adventuring / doing things all the time as RPG characters do all heck would be breaking out all the time.
So- I incorporate book characters only if I can explain/justify what they've been doing with the "rest" of their time.
Which brings me back to another post- why I "de-leveled" the FR Waterdeep Lords. Those guys are high level, but what are they doing now? Just sitting around & plotting/waiting. With all the adventures going on around/in the city if they came out & "adventured" as they did to get to those high levels the city & area would be cleared out & peaceful just like that.
But if they did go adventuring & cleared out the problems what would the PC's have to do? Which is why in most storys the "high levels" are always just sitting around waiting & plotting. But if I can justify & incorporate a "famous" character into a scenario I will.
Good players can play it even if they are deeply familiar with the material.But there is part of me that thinks the players, or at least the characters, should not know a whole lot about the world they live in when they start their adventuring careers.
I have that in my system- Spell casters can attempt to "Push" beyond their abilities to cast a higher level spell or increase one that they already know.One of the things I REALLY like is giving any spellcaster the ability to cast spells above his/her normal level.
Said like a true GM! :devil:I should try this too. Perhaps after I kill off this latest batch of characters. :skull: