Had the great pleasure of playing Scott Blanton, Jamie Cribbs, and Wray Ferrell this past Saturday in the latest release in GMT's COIN series
Fire In the Lake down in Cary, NC at Scott's most excellent game store, The Gamer's Armory.
Fire in the Lake was developed by Mark Herman and Volko Ruhnke and uses a similar game engine/mechanics as found in the previous games in the COIN series
Andyean Abyss,
Cuba Libre, and
A Distant Plain. This game setting this time is the war in Vietnam during the period from 1964-1972 and is playable in 1, 2, 3, or 4-player mode. As it had been awhile since any of us had played a COIN game, we played a few cards as a practice game in order to familiarize ourselves with the capabilities/mechanics associated with each side and then re-selected sides for a full playing of the "Short" 1965 scenario.
A good time was had by all as Wray's COIN forces (Americans) squeaked out a one point victory over Jamie's VC and my NVA. Scott's ARVN forces took a slight beating during the mid-game after hanging out early in the game near their victory threshold.
If you haven't ever played any of the games in the COIN series I would recommend them highly, especially
Fire In The Lake, as I thought the theme of the game was very well suited to the COIN engine. I would allow plenty of time for a first playing, as while the individual game mechanics are relatively simple (although multi-faceted), the player interactions are initially somewhat less than easy to grasp especially given the asymmetric victory conditions. I'm still not sure what the path to victory is for each player, but the game is gorgeous in a euro meets wargame meets Vietnam kind of way.
Bill
From the I Ching: FIRE IN THE LAKE, The image of Revolution
Fire in the Lake: The Vietnamese and the Americans in Vietnam – July 17, 2002 by Frances FitzGerald
P.S. Oh yeah, we also played two really quick games of Fantasy Flight Game's new release
Age of War, a pretty simple yet highly enjoyable dice rolling game. The game involves the "capture" of 14 Japanese castles (cards) by rolling the unique combination of glyphs associated with each castle. The castles are each worth a value (between 1 and 4) based on the complexity of the glyphs associated with each castle card. Collect all of the castles associated with a given family's set of castles and one earns bonus points and also protects those castles from being re-captured by another player. Great fun. I wanted to buy a copy but Scott can't keep it in stock given its popularity.