Monthly games day for the Pittsburgh gaming club GASP, so I got to make up for lost time over Christmas with the following:
Seven Wonders -- Tried a science strategy, handled it badly (only got six science cards), but technically won the game.
I say "technically" because midway through the game I and one of my trading partners realized I'd been paying him 2 coins for trades when I only owed him 1. We didn't try to fix the error because we didn't know just how many trades had been muffed, and... well... what were the odds of it mattering?
As it turned out, he got 56 points, I got 55, and since coins count for points at 3 for 1, it's guaranteed the muffed trades would have made the difference.
Lords of Waterdeep -- Second play and it's still a great game. I don't do very well at it, but at least it's very easy for me to see how I screwed up and thus how I could do better next time.
Blokus Trigon
Stone Age -- Finally got to learn and play this one, very good game; and
VivaJava: The Coffee Game -- A wonderfully quirky concept, a game where you're competing -- but also must cooperate, to some extent -- to develop the best blend of coffee beans. It worked very well with 8 players. A Kickstarter project, and probably the most successful one I've played so far.
John