What boardgames have you played recently?

olli

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Yes, isn't it just! I've got so many regular FtF opponents- both as individuals and in groups, that I already find myself wondering how I'll find time to fit them all in. :vsign:
Thats good news as years ago there were no asl players in the Glasgow area or ones that neverreplied to letters and calls asking them if they were interested in a scottish ASL club! well done in finding them as even the games shops in Glasgow knoew of none!!
 

Martin Mayers

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Got a bit of love back for Omaha8 Poker at the moment.
Really enjoying it after a few years break away from any kind of poker games.
 

JMcL63

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Thats good news as years ago there were no asl players in the Glasgow area or ones that neverreplied to letters and calls asking them if they were interested in a scottish ASL club! well done in finding them as even the games shops in Glasgow knoew of none!!
It was just luck really- certainly nothing I should be praised for: a guy who emailed me via my blog because he was interested in wargaming- he decided he'd like to try ASL; and a guy I've known for a while but haven't seen much of- turns out that he's been keen on ASL all along, even when I was still convinced that I wasn't going to play the game again (ie. before this year).
 

wrongway149

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Today at Cleveland board gamers, I played 'Castles of Burgundy' for the first time, and won against 3 experienced players (209 pts)
 

Thripshaw

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Over the last week or so we've played Pandemic (lost with only 1 disease yet to cure)and two games of Road Kill Rally. My boys like Road Kill Rally, plenty of action with guns and grenades and rockets and running over old ladies using walkers. It's essentially a better version of the old AH game Road Kill. Random track tiles are drawn to keep it interesting and it allows for variable length as you can bury the finish line anywhere in the stack to shorten or lengthen the race. Has a turn/speed dynamic similar to Formula De' that makes you control your speed or use up resources to slow to avoid crashes. Fun, quick and light and got it on a super sale at Amazon. It seems they have a lot of Z-Man games on the cheap right now.
 

RobZagnut

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Yesterday played Ora et Labora and Caylus, and barbecued baby back ribs with fresh raspberry BBQ sauce and artichokes (dipped in mayo). If you like Le Harve you'll love OeL. Caylus is such a great classic game.
 

JMcL63

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I find it intriguing- given all the fuss about ASLers supposedly voting just for our game in the BGG Top 100 Promotion/Relegation Battle 2012, that so many of the games mentioned in this thread are Euros. It definitely suggests that there are people on BGG who have a deeply stereotyped view of what an ASL player is like. :rolleyes:
 

jwb3

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I've been completely ignoring the entire Promotion/Relegation subject.

Monthly Games Day yesterday, what did I play? Hmm...

Transamerica. Very light railroad-themed game. Quick and fun, totally not to be played for a kidney, more about luck than skill but still requires thought.

Dominion. I continue to not particularly like it, but as long as others want to play it I won't turn it down. The round used a bunch of newer cards with curses flying everywhere, a Trading Post card that allowed trashing two cards and gaining a silver, and all sorts of other weird stuff. My Trading Post only once came up in a way that allowed me to actually use it as intended, which was among the (many) reasons I got my butt kicked. Come to think of it, I ended with a 0 score -- 5 VP and 5 curses! All the other scores were relatively low too. Not surprisingly, Silver cards were one of the first three that ran out.

Then they wanted to play another round, so I went and found a role-playing game to try instead. Interesting game based on Icelandic Sagas but probably too niche to be worth describing here; other than the GM I was the only player who knew anything about the Icelandic Sagas, and it's not like I ever read any of them.

That was fairly short, so back to Euros:

Genesis (I think it was called). Cool simple game about placing chits in four colors to try to control areas in the most optimal way.

Cheeky Monkey, which is designed to be playable with kids (and was). Basically a push-your-luck game.

Lemming Mafia, which looks like a kids' game too but I don't think is intended as one; you are betting on which of the six lemmings, each in a different colored fedora, is going to get to the wharf and jump in the river first. Along the way the players can force lemmings to acquire 'cement overshoes', and the third shoe causes the lemming to go 'sleep with the fishes' and lose. Meanwhile, someone else will be trying to jackhammer away the shoes because their mission card calls for that lemming to stay alive.

Or perhaps I should say, "Stay alive long enough to win", since (it only occurs to me as I write this!) presumably whoever gets into the river first isn't going to live happily ever after either; he is a lemming, after all!

Despite the cognitive dissonance of winning and losing being the same outcome, it was a fun game of pure chaos which I'd have to play several more times to have any idea what a good betting strategy is. Call it one thumb up, I guess.


John
 

wrongway149

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I'
Dominion. I continue to not particularly like it, but as long as others want to play it I won't turn it down.
I didn't care too much for this the one and only time I played, either- but the 'deck-building' mechanic seems to be catching on.
 

JMcL63

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I played 2 games of another of Courtney Allen's (legendary designer of Up Front) little gems last night, Attack Sub. Well, that was 2 and a bogey because, as ever, my pal and I fumbled on the counter-intuitive contact-level tracking mechanic. That is: the contact level tracks on your sub sheets track your opponent's contact levels on your subs, not your contact levels on their subs. This makes sense because those tracks represent an attribute of your subs, so that it's easier to build up good contacts on some subs than others, but it can be very confusing until you grokk it. Anyway, it's a very cool game, a classic example of how abstract mechanics and simple components can generate a ton of atmosphere: the cat and mouse game you get into really does make you feel like you're in The Hunt for Red October! And it's a 30-60 minute filler with real balls. Must play this more often.
 
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Steven Pleva

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I played 2 games of another of Courtney Allen's (legendary designer of Up Front) little gems last night, Attack Sub. Well, that was 2 and a bogey because, as ever, my pal and I fumbled on the counter-intuitive contact-level tracking mechanic. That is: the contact level tracks on your sub sheets track your opponent's contact levels on your subs, not your contact levels on their subs. This makes sense because those tracks represent an attribute of your subs, so that it's easier to build up good contacts on some subs than others, but it can be very confusing until you grokk it. Anyway, it's a very cool game, a classic example of how abstract mechanics and simple components can generate a ton of atmosphere: the cat and mouse game you get into really does make you feel like you're in The Hunt for Red October! And it's a 30-60 minute filler with real balls. Must play this more often.
Attack Sub is a great filler game. There are enough scenarios to keep it fresh...
 

Robin Reeve

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As I am on holidays, I played a series of games during the past days with him:
-SmallWorld Realm and SmallWorld Underground
- Runeage
- Up Front
- Thunderstone
- Neuroshima Hex
I also played solo : Runeage, CCA Ancients.
 

rdw5150

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-Amateurs to Arms from Clash of Arms
-and a so called friend :nuts:re-kindled my Magic the Gathering obsession I thought I shook in 2004
-Virgin Queen 6 player PBEM game with all ASLers
-DnD tonight

Man am I a geek

Peace

Roger
 
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