What boardgames have you played recently?

Srynerson

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Haven't played it yet, but I was very please to receive my copy of MMP's Angola! today. Looks nice, although I preferred the box art they had up on the website versus the final design.
 

Willowcrown

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Today the "Lollipop Squad",Tim, Jim,plus Bills friend Ray and I had uncle roll up a D&D game (He hates that name still calls it AD&D). Uncle had us in woods near Waterdeep. Just when you think you've over come the worsted he could tthrow at you he runs some things more evil at you. Drows! The evil dark elf's of the underground!In the end, we beat them and came home to Waterdeep,safe if not a tiny bit "but in our places" as the old one say.
Mean mean uncle Drow :p :shy:
Nicky
 

daveramsey

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Played a couple of games Mage Knight BG, which is basically Thunderstone (on steroids) combined with Runewars. It's deep but very puzzle based. Optimise your turn by eeking out the best combination of cards. Can be a little frustrating if you're just a point or so away from what you really want to do, because there's so many ways you can try to squeeze out the most of your hand, but all in all a very nice game with plenty of depth.

Recommended if you're looking for a modern day Magic Realm, or want a more meaty Thunderstone/Runewars game.

Works very well as a solitaire game, too.
 

'Ol Fezziwig

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I still have This Hallowed Ground and This Terrible Sound sitting on my shelves. However it is quite unlikely that I will ever get to play them lol....
Download the LoB rules and charts from the header here-they're the beta version of the rules intended for the upcoming THG remake (tentatively titled Last Chance at Victory-and give one of the smaller scenarios a shot...LoB really streamlines the game from past versions, but remember, given the scale, these are monster games in the truest sense..they just got a lot more playable, however...
 

Aaron Cleavin

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Just started a game of A Most Dangerous Time vs. Oli. An absolutely fabulous game and a fine opponent.
 

Sparafucil3

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Download the LoB rules and charts from the header here-they're the beta version of the rules intended for the upcoming THG remake (tentatively titled Last Chance at Victory-and give one of the smaller scenarios a shot...LoB really streamlines the game from past versions, but remember, given the scale, these are monster games in the truest sense..they just got a lot more playable, however...
Played my first LOB scenario today. Pretty straight forward rules. We made some mistake, but a re-read of the rules cleared that up. Moving on to a slightly larger one next. The interesting thing is this is pretty adaptable to PBEM as is. -- jim (oh, and its "roll high" which plays to my wheelhouse)
 

Ray Woloszyn

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Saturday watched for a while as four friends duked it out in "La Bataille de la Moscowa" (third edition) from Clash of Arms. Very complex but still I was offered a command but would have just wasted the other people's time. True grognards they were and having a great time.
 

JMcL63

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I had a 6-player session at home on Saturday. We played 2 games of Battlestar Galactica and couldn't finish the game of Judge Dredd we started. Both games went down very well.
 

Robin Reeve

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Saturday afternoon spent playing the new "realms" extension of SmallWorld (modular map and specific or DYO scenarios), SmallWorld Underground and Thunderstone.
I ended the first honorably, the second miserably and I won the last one.
 

'Ol Fezziwig

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Saturday watched for a while as four friends duked it out in "La Bataille de la Moscowa" (third edition) from Clash of Arms. Very complex but still I was offered a command but would have just wasted the other people's time. True grognards they were and having a great time.
As long as you aren't commanding cavalry, you should be fine with a Moskowa command. A stunningly momentous visual game, but the command rules are simply horrible, especially when juxtaposed over the detail inherent in the rest of the game. That, and the imperious manner of CoA's owner when discussing these flaws have led me to, sadly, shelve the game. I will definately revisit the game as Borodino is, and always has been, a fascination of mine, but I will do so with my first, and more appropriate, command rules.
 

jwb3

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We tried La Bataille years ago, long enough that I can't recall what battle it was. We had to create our own command rules too. Even then the whole thing bogged down and fell apart; like playing the whole three days of Gettysburg in This Hallowed Ground (a.k.a. "This Heavy Box"), the concept of doing the whole battle at that scale is so much better than the actual play turns out to be.

More recently my friends came up with an alternate rules system designed to work with the La Bataille components. They played at least part of Quatre Bras a couple years ago, and have just started doing Eylau (the first day scenario). I believe the name of the rules is something like "Tactiques Napoleon"? Wish I could give you more info.

From watching them, it's clearly vastly more playable than La Bataille, but hobbled a bit by the need to fit into the LB mold. That is, it's still a game where a counter facing a hexside means one thing, a counter facing a vertex means another, and a counter straddling two hexes means a third... so anytime a counter gets the least bit out of line, nobody remembers what it was doing. And so on.


John
 

JMcL63

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I played a game of Nexus Ops (the original AH/Hasbro edition) yesterday, which was a lot of fun. Better than that, one of the players was an Italian ex-pat I hadn't seen in ages. It turns out that he's keen to play ASL. :D
 

Delirium

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It turns out that he's keen to play ASL. :D
Awesome - in the last year I've managed to hook up with three local gamers who play, or want to learn to play, ASL. Having regular face to face games is very satisfying.

As for non-ASL games, I played A Few Acres of Snow and Battle Lines on Saturday, both of which were fun.
 

JMcL63

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Awesome - in the last year I've managed to hook up with three local gamers who play, or want to learn to play, ASL. Having regular face to face games is very satisfying.
Yes, isn't it just! I've got so many regular FtF opponents- both as individuals and in groups, that I already find myself wondering how I'll find time to fit them all in. :vsign:
 

witchbottles

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Debriefing transcripts- U.S.S. Bonhomme Richard, Yankee Station Dec 6th, 1965. Interviewed officer: Lt(jg) Michael Evans


"Mr Evans, in your own words, could you please tell panel of the events of your recent flight over North vietnam?"

" sure thing. Be glad to get this intel out, don't want no more of our boys getting jumped by that AAA over Kep."

"Please refrain from speculations, Mr Evans."

" Yes, sir. Ok, time was 0920. Per briefing, Heartbreak flight, that's CAG's flight, and Milk Run, Jimmy Peters and me, launched off ol Bonny Dick here and zoomed out for angels 15 for rendevous with the strike package over Red Crown.

The mud maulers were briefed into Kep Airfield and Vu Chua Barracks. Appears someone back home finally got wise and decided to do something about all these here mig reports we keep filing for no reason, cause no one is looking at em anyways."

" Lt, if you please, refrain from interpretations as instructed."

" yes sir, well , anyways Jimmy and I were out for Angels 15, passing high over the flock and the radio springs up from Red Crown with 'bogey dope'. We switch to tactical and CAG calls out for the dope. There's some low level activity over Kep, broken into ground clutter, and then the radio goes all haywire. Damn NVA have finally figured out how to jam tac freqs I guess. Anyways, CAG calls out for us to take lead in TARCAP and run mig interference over the Vu Chua area, while they do the same for Kep Airfield. We kick in the smokers and drop down as we acknowledge on the alternate freq. only a minute or so and we're reporting feet dry over the coast south of Haiphong.

A few lazy tracers coming up as we Nap of earth it into the valley, nothin' to write home about. Eight Ball, in our dash 2 calls out a bogey coming up from Phuc Yen. His radar locks on at around 40 miles for 7:00 so we sweep south and call CAG to let him know we are inbound on bogeys.

The Commander says he'll divert over Vu Chua, and for us to prosecute pronto and get back over Kep before the flock gets there. one rodger doger, and we're speed of heat out for Phuc Yen airspace.

Damn radars, dontcha know, I think them NVAs are getting good at spoofin us cause just as we lock up a fox 2 to engage the screen bliks a few time,s we get a bunch of bars and Eight Ball begins smackin' the scope like its a 38 packard convertible stuck in low gear. He's goin' on and on and on about rat basterd spokes and lines. We get a call from Red Crown

" Bandits! Positive ID on bandits, Milk Run, your 5:00 for 15 miles!"

" Christ! that was right behind us, must've lifted off from Kep no one the wiser in our afterwash!. Jimmy screams . "Break, NOW!",

and we watch 2 17s whiz by in overdrive down the right, cannons blazing. "No hits here"

Jimmy sings out "a few thumps as they went on past, but no christmas tree lights yet, so all looks ok" from his seat.

" Let's get some on these hotshots! " I order up max AB and we are off to the races in a hard climbing vertical scissors with these yahoos from Kep. Just as we get good lead on them, Jimmy screams out

" We're hit! We're Hit, mayday, mayday, Milk Run 104 hit and ejecting near Kep!" "Mayday, Mayday!"

Then we see too many mean gray puffs of flak all around the entire sky as this AAA site on the ridgeline opens up at every plane out there, mig or fate or four. We take several thumps, but nothing critical yet, so I lock in the growling head on that 'winder under the wing and let 'er go, right up that mig's tailpipe, smooth as a virgin, "scratch one fresco!"

CAG calls out "any sign on 'chutes?", but nothing but a burning ball of green down on the karst where Jimmy was last. Damn shame, that AAA being all lined up at the south end of Kep's runways like that. We call out to the flock to abort their run in on Kep from North - South as briefed, they'd all get nabbed on the upswing if they tried, and CAG aborted the Kep strike, all mud maulers into Vu Chua , instead. We take up lead MigCAP over the coast, and count out the flocks as they bingo to Red Crown and the Bonny Dick. Heartbreak flight joins up, loks us over and CAG says "ya got more holes in that vert stab than swiss cheese." so they follow us in and after the flock is down we call clear deck, emergency and lock in blow the gears to prevent bounceback after all those hits back by the hydro packs, and take the green deck pancake style into the barricade. Turns out our hydro was hit pretty good, no brakes on landing, had to e- brake and smoke the tires in. Shutdown and crash crew pulls us out and squirts ole' 107 down stem to stern ,for kicks and giggles, I guess, wasn't no sigb of fire as near as I could tell.


CAG made it in a few minutes after they cleared 107 to the bow and hosed the deck. The Mini- boss came down to the ready room to let us know that sat recon shows Vu Chua is G.O.N.E., erased clean off the map, and Red Crown will confirm the Mig kill for us. "Shame we couldn;t get those hangars at Kep" he says, "bet they're chock full of those new migs". Cag says " lay one on for tomorrow, max effort." He wants those damn Migs as bad as the rest of us, long before they find an A-4 or a Thud to play with.

"well, that's it I guess. If ya'll gots a map I'll pen in that AAA concentration for ya' otherwise, can we skedaddle? There'll be a wake for Jimmy tonite, for sure, and we'd like to be there."

" Yes Lieutenant, we are finished here. Thank you for your efforts today, and congratulations, that's the first confirmed down -17 Fresco of the war, son."

" well, we'd have felt better if Jimmy was here to see it."




( end transcripts of mission debrief).


Another Downtown run tonite from GMT's game of the same name. Mission D2 Beginnings, and the failure to bomb Kep along with a down Fate meant a net loss from the VPs, even with the Mig kill. Tough days over Rout Pack 6 tonite.


KRL, Jon H

:)
 

MrP

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The Really Nasty Horse racing game against my kids - I was double teamed and pretty much didn't make it past the third turn in each race before falling. Really Nasty indeed.
Carcassonne (with priness and Dragon expansion) again with the kids....came last, even with the kids playing competetively against each other and not just trying to hose me (they're 7 and 11....)
Ticket To ride is on the cards tomorrow after skiing if they're not too tired.
 
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