It is NOT DYO. These have at least some historical base. Instead of regular "side A needs to do X" VC, the VC assign points to objectives for one side and instruct players to make a bid of how many points they think are possible, usually within a specified minimum and maximum.
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Yes Michael. It's the right way to see these scenarios. Nothing to do with DYO. These are ordinary scenarios with a solid and historical base (thanks to Seba and his team of Advancing Fire). They differs form the others because the VCs are the fruit of an interation between players via bid.
There are several side effects of this innovative system. All positive I believe.
First of all the
perfect balance is found/decided by the players and it is not imposed by the Designer of by a group of playtesters. It hides somewhere in the fork provided in SSR2, that is the key SSR in all scenarios because sets the terms of the bid. The bid mechanism allows the players to play the tipology of game they prefer. In fact the same scenario develops in very different ways when you changes slightly the VCs. Also tactis changes.
Second, as balance is highly subjective, why to risk to ruin a fun and historically accurate scenario with a complex interaction between the OBs just because the number or EVP or buildings to control is too high or too low by one?
Instead, using the bid, players can set the level of difficulty of the mission till they are confortable with. No matter if you win or lose the pre game- bid you will invariably play the scenario you expects. And if you overstimate or understimate a side, well this means you learnt the hard way that a more accurate bid was possible... Good to know for the next time you play that scenario...
Last but not least the "
lamentation phase" post -game has gone forever! If the scenario looks unbalanced
and you lose you can only blame yourself for a wrong bid and never the Designer or - even worst - the Tournament Director that added it to the list!
Hence for players of all levels a preliminary 10-minutes study of the situation is a good idea, or at least - when short of time - a bid around the midde of the range allowed is usually a safe choice. In case of competitive play is strongly recommended to play once or twice the scenario in preparation of the event.