- Nov 7, 2007
- Reaction score
- Eau Claire, Wi
Try something like this to more accurately reflect the usage and critical nature of mechanized transport and ostensibly preclude unusual over-usage of trucks and ht's in combat rolls: In addition to normal CVP garnered for vehicle transport eliminated, grant an additional CVP for each 10PP (FRU?) allocated to a transport vehicle and an additional CVP if it has a T# capability (could even be expanded here as well). Allow the owning player to RECALL any transport at no CVP penalty unless its MA/SA is removed (if so, grant the other side a CVP per each such circumstance of a RECALLED transport vehicle). This allows the owing side to make some tough choices between keeping such transport (and any associated weaponry) actively on-board but at a greater CVP loss should they be destroyed, or RECALL such assets but with little or no penalty but forego their usage for the duration of the scenario.After Hell's Highway, I shied away....... I love the smaller CG thing, but there are almost no choices and HH does not seem winnable.
EX: A German ht now has a CVP value of 7 (or 8 if PP capacity is FRU); an Opel Blitz would be worth 4 or 5 CVP respectively. Perhaps the CVP value could even be more if you work in a T# computation.
I believe this would go a fur piece to redress the ability of the Germans to control the battlefield in HH as well as several other offerings yet give the owing player some options of retaining those assets on-board should they desire.