Ok, JL, wasn't sure where to put this, so you can move it to where ever you'd like, but for now I figured I'd put it in the high traffic. Events misfiring. Now, I don't like being the squeeky wheel, and I like even less asking for help, but damnabit, this one has me perplexed. The first screenshot is what happened when my opponent chose to invade Normandy...it told me that...the (debug) which usually stops those news strings, failed to work its magic. He picked another landing sight, asn all was fine. The second shows what happened when my opponent took Marsielle...apparently the boys a 1,000 kilometres were getting nervous as they blew up the port fascilities in the Hague. The third shows two things: The first is that the Loreint Port fascilities (that were previously blown up a while ago) are repaired. You'll notice that I took this screener perfectly as it shows Lorient beside the news...of course, it fails to show any supply there. And to think, they had had a supply point there a while ago...after they had been destroyed, but before they had been fixed...go figure... But, the straw that broke the cammel's back was the last little question mark. Apparently my major offensive started without informing me, the almighty Fuher....GRrrrrr. Even if one was to select this TO at turn 36 (the earliest you could) it is still supposed to go off 30 turns later, a whopping turn 36...not the current turn 42 that it went off on. Any insight into these...problems, would be much appreciated.