Anonymous
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Attended the West Coast melee this weekend at the very comfortable Crowne Plaza Hotel in Irvine. The hotel offered two nice gaming rooms, a good buffet breakfast and two good restaurants within walking distance. The group was friendly group of gamers. Some club members were play testing a giant Kursk (Ponryi?) campaign game, looks cool.
Anyway, here is my tourney AAR:
Played David Haasl in Makin Taken (J84). This encounter occurred in 1943 on the Butaritari, Makin Atoll. I always think that theses scenario battles were often fought in places that I could not possibly pronounce, why not easier names. Then I remember, that I am very lucky that these battles occurred in places that are not very familiar to me.
I had the Emperor's finest and had to inflict 14 CVP of casualties on the
Americans to win. The Americans needed to earn 40 VP (CVP + 1 per hut + 2 per stone building) and avoid losing the 14 CVP.There were 14 huts on board 35 and 9 stone buildings/2 huts on board 42. Additionally, the Japanese player places 6 Bobai pits (bog hex, minimum move and advance versus difficult terrain) anywhere except road/path/building hexes. We made one change to the victory requirements based on several player's feedback – The American 14 CVP went to 16 CVP (balance was 18 CVP). That may not seem like much but in this scenario it is significant.
Board 35 received two conscript squads in the 35I2 jungle (and bobai pit) and the other in Hut 35J6 . The 228/Mmg/9-0 went in the second row of huts 35F3, a 237/Mtr in 35F6 (hip) and the 70*Inf gun in 35G8 (hip, emplaced and facing the road but only able to kill the M3 HT with a side/rear shot).
Board 42 buildings had: 447/Lmg in 42J2, 336 in 42K5, 447/Lmg in 42J7,
228/Hmg in 42F3 and 228/Mmg in 42H8. Additionally, the 448/Lmg/10-1 went in 42G3 (bobai pit) and a hip 237/Mtr/Bobai pit lurked in light jungle 42L8.
The Americans divided their 12 squads in half sending 6 to take the village huts and the others along the P3 road using armored assault with the two M3 MT tanks and into palm trees in L2. The H3 MT tanks possess 37LL main armament, a bow mounted 75mm secondary gun (forward only) and 2/4/2 for machine guns. These tanks seem like they belong in the 1940 French armor corps. Born of a confused infantry support/tank destroyer schizophrenia, the H3 MT was a white elephant. The Russians didn't want them in the lend lease program, they didn't hold up against German armor so they ended up in the pacific. In this scenario, the two guns/Mmg are formidable (in my opinion should be low ammo for the few
shells of each type it could carry). Finally, an American 666/Baz/8-0 proceeded along the jungle path.
The first three turns saw the Americans on board 35 eliminate a 336, stripe a 336 and take 8 of the huts. Their only casualties were a steady stream of broken/rallied squads. Board 42 was more violent. The 666/Baz/8-0 in the jungle advanced onto the hip/bobai 42L8 237/Mtr. Ambush was –5 (-2 concealed, -1 stealthy, -1 CX in bobai and -1 for PTO jungle attacker) followed by a 1-4, -3 CC roll. They died. The middle group Americans eliminated a 336 and striped both machine gun's 228s.
Turn 4 fighting saw my 448/Lmg/10-1 in 42I3 and a squad across the road trading fire with three American squads in J1/J3. My Hmg fell back to 42F5 and a tank round killed the striped 128 manning the Mmg. My sniper reduced two broken squads and my victory total sat at 5 (2 squads and the 8-0). Board 35 was holding out and I had broken 5 of the six 666 squads. My prep fire phase in the fourth was a disaster. The 70*Inf, Hmg and 42L8 Mtr all broke and the 10-1 in 42I3 went berserk, taking the 448 with him.
Turn 5 saw most of the board 35 Americans rally and start towards the crews manning the 70*Inf and Mtr. The board 42 Americans eliminated a 447 in CC (but lost a HS) and prepared for the 448/10-1 berserk run to the J5 building 666 squad. It looked pretty grim for the my Japanese as none of the guns repaired and the Mtr 6'd the repair attempt. I decided to attack! The berserker sprinted towards the 666 squad as four 666 squads and a tank blazed away. The 10-1 made it into the target hex but the striped 448 fell to a 12 roll on a 2 morale check and vaporized. Luckily, they had consumed almost all American local fire, and the –6 ambushing 237/Mtr dropped the mortar, ran to join the 10-1 in CC and along the way generated a tank hunter hero. The hero made it to the tank, survived an adjacent FPF attack and rolled a three to destroy the tank. My last
unmoved unit, a striped 447 in the H1 woods generated my second and final tank hunter hero. The THH made it across the road to a tank in bypass of 42J1, surviving an escorting squad's TPBF. I didn't attack immediately and advanced the now 237 into the tank's hex. Even with an ATMM, the THH missed the tank for the CVP win but the escorting US half squad died. It had been a good turn for me and David's Americans were exactly at the CVP cap. I eventually double broke a 346 for the win.
We both recommend Makin Takin. It has its own feel, but use a 16 point CVP.
Rich Domovc
Anyway, here is my tourney AAR:
Played David Haasl in Makin Taken (J84). This encounter occurred in 1943 on the Butaritari, Makin Atoll. I always think that theses scenario battles were often fought in places that I could not possibly pronounce, why not easier names. Then I remember, that I am very lucky that these battles occurred in places that are not very familiar to me.
I had the Emperor's finest and had to inflict 14 CVP of casualties on the
Americans to win. The Americans needed to earn 40 VP (CVP + 1 per hut + 2 per stone building) and avoid losing the 14 CVP.There were 14 huts on board 35 and 9 stone buildings/2 huts on board 42. Additionally, the Japanese player places 6 Bobai pits (bog hex, minimum move and advance versus difficult terrain) anywhere except road/path/building hexes. We made one change to the victory requirements based on several player's feedback – The American 14 CVP went to 16 CVP (balance was 18 CVP). That may not seem like much but in this scenario it is significant.
Board 35 received two conscript squads in the 35I2 jungle (and bobai pit) and the other in Hut 35J6 . The 228/Mmg/9-0 went in the second row of huts 35F3, a 237/Mtr in 35F6 (hip) and the 70*Inf gun in 35G8 (hip, emplaced and facing the road but only able to kill the M3 HT with a side/rear shot).
Board 42 buildings had: 447/Lmg in 42J2, 336 in 42K5, 447/Lmg in 42J7,
228/Hmg in 42F3 and 228/Mmg in 42H8. Additionally, the 448/Lmg/10-1 went in 42G3 (bobai pit) and a hip 237/Mtr/Bobai pit lurked in light jungle 42L8.
The Americans divided their 12 squads in half sending 6 to take the village huts and the others along the P3 road using armored assault with the two M3 MT tanks and into palm trees in L2. The H3 MT tanks possess 37LL main armament, a bow mounted 75mm secondary gun (forward only) and 2/4/2 for machine guns. These tanks seem like they belong in the 1940 French armor corps. Born of a confused infantry support/tank destroyer schizophrenia, the H3 MT was a white elephant. The Russians didn't want them in the lend lease program, they didn't hold up against German armor so they ended up in the pacific. In this scenario, the two guns/Mmg are formidable (in my opinion should be low ammo for the few
shells of each type it could carry). Finally, an American 666/Baz/8-0 proceeded along the jungle path.
The first three turns saw the Americans on board 35 eliminate a 336, stripe a 336 and take 8 of the huts. Their only casualties were a steady stream of broken/rallied squads. Board 42 was more violent. The 666/Baz/8-0 in the jungle advanced onto the hip/bobai 42L8 237/Mtr. Ambush was –5 (-2 concealed, -1 stealthy, -1 CX in bobai and -1 for PTO jungle attacker) followed by a 1-4, -3 CC roll. They died. The middle group Americans eliminated a 336 and striped both machine gun's 228s.
Turn 4 fighting saw my 448/Lmg/10-1 in 42I3 and a squad across the road trading fire with three American squads in J1/J3. My Hmg fell back to 42F5 and a tank round killed the striped 128 manning the Mmg. My sniper reduced two broken squads and my victory total sat at 5 (2 squads and the 8-0). Board 35 was holding out and I had broken 5 of the six 666 squads. My prep fire phase in the fourth was a disaster. The 70*Inf, Hmg and 42L8 Mtr all broke and the 10-1 in 42I3 went berserk, taking the 448 with him.
Turn 5 saw most of the board 35 Americans rally and start towards the crews manning the 70*Inf and Mtr. The board 42 Americans eliminated a 447 in CC (but lost a HS) and prepared for the 448/10-1 berserk run to the J5 building 666 squad. It looked pretty grim for the my Japanese as none of the guns repaired and the Mtr 6'd the repair attempt. I decided to attack! The berserker sprinted towards the 666 squad as four 666 squads and a tank blazed away. The 10-1 made it into the target hex but the striped 448 fell to a 12 roll on a 2 morale check and vaporized. Luckily, they had consumed almost all American local fire, and the –6 ambushing 237/Mtr dropped the mortar, ran to join the 10-1 in CC and along the way generated a tank hunter hero. The hero made it to the tank, survived an adjacent FPF attack and rolled a three to destroy the tank. My last
unmoved unit, a striped 447 in the H1 woods generated my second and final tank hunter hero. The THH made it across the road to a tank in bypass of 42J1, surviving an escorting squad's TPBF. I didn't attack immediately and advanced the now 237 into the tank's hex. Even with an ATMM, the THH missed the tank for the CVP win but the escorting US half squad died. It had been a good turn for me and David's Americans were exactly at the CVP cap. I eventually double broke a 346 for the win.
We both recommend Makin Takin. It has its own feel, but use a 16 point CVP.
Rich Domovc