Binchois
Too many words...
By special request, I hereby initiate a thread for ASL "war stories," intended to elicit some quick scenario experiences plus tales of glory, roller-coaster swings of fortune, epic defeats, and unprecedented feats of heroism. To take a cue from Honza's fun "chain threads," I thought we'd make a game of this too.... I will begin the chain with post #2 below, describing a particularly inglorious victory I recently scored. Here are the "rules" (such as they are):
The "chain" works when either the scenario itself or one element from that story reminds you of something that happened in one of your own playings. For example, my first post describes a playing of scenario DB127.
On the one hand, your response could simply be an account from your own experience playing DB127. Anything from a brief AAR to a simple rating will do. You could also use my story as a point of departure to describe another scenario in that pack/journal/module (in this case, DftB 42)...
OTOH, my story also describes an unusually effective sniper, a misstep in front an HIP enemy, a quickly busted scenario design, plus other elements. Any of these - as your memory is prompted - can be the point of departure for the next reminiscence. Think of it as the ASL Veteran's version of Proust's madeleine.
So follow-up my post with a yarn about how you made your opponent pay for a single small error, or about how fragile some scenario designs can be (best to always mention the scenario by name!!). If nothing else, tell us instead why you hate using smoke or playing versus the British. Whatever rings your bell!
With luck we'll produce a stream-of-consciousness repository gathered from our collective memories... both of the scenarios we've played, and of the thing that makes ASL great: the incredible moments, the fun, and the experience of it all!
....P.S. should the thread seem to lag a few days, go ahead and "give it a kick" with a fresh scenario/story - even if it breaks the chain. Have fun!
The "chain" works when either the scenario itself or one element from that story reminds you of something that happened in one of your own playings. For example, my first post describes a playing of scenario DB127.
On the one hand, your response could simply be an account from your own experience playing DB127. Anything from a brief AAR to a simple rating will do. You could also use my story as a point of departure to describe another scenario in that pack/journal/module (in this case, DftB 42)...
OTOH, my story also describes an unusually effective sniper, a misstep in front an HIP enemy, a quickly busted scenario design, plus other elements. Any of these - as your memory is prompted - can be the point of departure for the next reminiscence. Think of it as the ASL Veteran's version of Proust's madeleine.
So follow-up my post with a yarn about how you made your opponent pay for a single small error, or about how fragile some scenario designs can be (best to always mention the scenario by name!!). If nothing else, tell us instead why you hate using smoke or playing versus the British. Whatever rings your bell!
With luck we'll produce a stream-of-consciousness repository gathered from our collective memories... both of the scenarios we've played, and of the thing that makes ASL great: the incredible moments, the fun, and the experience of it all!
....P.S. should the thread seem to lag a few days, go ahead and "give it a kick" with a fresh scenario/story - even if it breaks the chain. Have fun!
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