George Kelln
Elder Member
War 9.21 Big Bonus playtest v. Ernie Cameron; the first scenario of the Wacht am Rhein 2nd Edition Volume 2; completed 2.5 turns of 8.
The Germans’ mission is to capture the buildings (mark with “V”) located inside the road circle on Board 24.
At the start, the Germans have the remnants of a Volksgrenadier Regiment (4x 5-4-7, 6x 4-4-7, 9-1, 8-0, 2x LMG, MMG, 2x PsK) located in the eastern (north is right side of boards) wood line that must cross the open ground. On Turn 3, reinforcements (6x 4-6-7, 8-1, 7-0, 2x LMG, & 4x Panther VGs) enter along the southern edge of Board 24.
The Americans have elements of an Engineer Battalion (5x 6-6-7 AE, 9-1, 8-0, MMG, 50-cal HMG, Baz’44, 3x DC, dr+3 “?”, 48x Minefactors, and 4x Wire) with orders to protect the warehouse filled with supplies. The American reserves (2x M8 AC, 3x M5A1 LT, 5x M4A3 MT, 3x M7 HMC) arrive on a random dr on turns 3-5.
The first 2.5 turns saw the German eastern force tentatively advance westwards towards the town, the American .50-cal HMG located in the (19H10) woods laid a 6FP fire-lane stretching down the road and out to 19Y2 slowing the advance, while MMG in the (24S1) house shot up the Germans moving out the (24T2) woods. The net result of all this firing was 3 Germans squads KIA’d, but the German advance continued and managed to cross open ground. The German in the centre managed to first pin down an American 6-6-7 in (19Q9) Woods and then Ambush it and then killing in CC.
Thus far both sides have lost about one-fifth of the Squads (US 1 of 5, Germans 3 of 16).
When we start again, we will see if the American reserves of Task Force Tucker show up.
The Germans’ mission is to capture the buildings (mark with “V”) located inside the road circle on Board 24.
At the start, the Germans have the remnants of a Volksgrenadier Regiment (4x 5-4-7, 6x 4-4-7, 9-1, 8-0, 2x LMG, MMG, 2x PsK) located in the eastern (north is right side of boards) wood line that must cross the open ground. On Turn 3, reinforcements (6x 4-6-7, 8-1, 7-0, 2x LMG, & 4x Panther VGs) enter along the southern edge of Board 24.
The Americans have elements of an Engineer Battalion (5x 6-6-7 AE, 9-1, 8-0, MMG, 50-cal HMG, Baz’44, 3x DC, dr+3 “?”, 48x Minefactors, and 4x Wire) with orders to protect the warehouse filled with supplies. The American reserves (2x M8 AC, 3x M5A1 LT, 5x M4A3 MT, 3x M7 HMC) arrive on a random dr on turns 3-5.
The first 2.5 turns saw the German eastern force tentatively advance westwards towards the town, the American .50-cal HMG located in the (19H10) woods laid a 6FP fire-lane stretching down the road and out to 19Y2 slowing the advance, while MMG in the (24S1) house shot up the Germans moving out the (24T2) woods. The net result of all this firing was 3 Germans squads KIA’d, but the German advance continued and managed to cross open ground. The German in the centre managed to first pin down an American 6-6-7 in (19Q9) Woods and then Ambush it and then killing in CC.
Thus far both sides have lost about one-fifth of the Squads (US 1 of 5, Germans 3 of 16).
When we start again, we will see if the American reserves of Task Force Tucker show up.
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