Tuomo
Keeper of the Funk
To be clear, this isn't for any project. I just wanted to throw an example out there to discuss the concept.
Tom
Tom
Design for effect should be the priority, indeed.Is ASL Terrain getting too far into simulation and forgetting this is a game?
Just wondering.
I wonder what is the most fun terrain to have on the map? Either regular or historical map boards where after the battle you say that was really cool.I would agree that unusual terrain should be considered for HASL maps.
I am just thinking that sometimes rules can take out the fun factor (Caves, LC, etc).
Glad you raised it. Something like this would be very useful to represent urban areas in Asia where it is common for individual property owners to wall-off their land just up to the right of way. Some of this can be seen in Okinawan towns, and it is also found on the continent.To be clear, this isn't for any project. I just wanted to throw an example out there to discuss the concept.
Tom
FFS has, iirc, Dense Korean Village terrain which does a very good constrictive job.Glad you raised it. Something like this would be very useful to represent urban areas in Asia where it is common for individual property owners to wall-off their land just up to the right of way. Some of this can be seen in Okinawan towns, and it is also found on the continent.
Yes, the Dense Urban Terrain seems like a very good way to restrict movement (depicting a very built up area) that could very easily be adopted by other TPP and MMP with very little additional rules needed. If I recall correctly the only real rules effect is no bypass if a building crosses a hex-side and fire will spread as if connected because of how close the buildings are and that's it.FFS has, iirc, Dense Korean Village terrain which does a very good constrictive job.
Definitely factory walls on Deluxe maps.I wonder what is the most fun terrain to have on the map? Either regular or historical map boards where after the battle you say that was really cool.
A new one. Not mine. I am still trying to figure out how to represent double bocage.Which map is that?
Thanks Jim! You just solved an issue for me. Great idea.Would be really interesting if walls/hedges are bocage. Talk about tight quarters. Imagine Infantry going from J5 to K5. -- jim
Very valid point, but it is so much fun creating new things/terrain.Is ASL Terrain getting too far into simulation and forgetting this is a game?
Just wondering.
Looks like a place for some strategically placed Slopes.