Walled Narrow Street question

clubby

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My initial feeling is that only a unit in the road could claim WA over both walls on a shared hexside. Of course once you write the rule I'll probably be wrong.
 

Sparafucil3

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Would be really interesting if walls/hedges are bocage. Talk about tight quarters. Imagine Infantry going from J5 to K5. -- jim
 

zgrose

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I'm trying to wrap my mind around what that map section is trying to depict.... There is nothing to Bypass in J5/K5 so how would one even legally enter this Road...?
 

Tuomo

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I'm trying to wrap my mind around what that map section is trying to depict.... There is nothing to Bypass in J5/K5 so how would one even legally enter this Road...?
See? We're already fleshing out the rules! "Must have something to Bypass". Got it!

I just wish Walls/Hedges could live (literally) alongside Narrow Streets. Seems like there's enough historical examples there. But Lord, that's some serious rules complication. I wonder if we should have something like the Summer of Code, but for rules. Give some enterprising (and stoopid) lad a few weeks to flesh out the rules for some kind of interesting terrain.

The other semi-relevant thing is that the Narrow Street rules aren't written to specify that Buildings have to be on either side of the street, but I checked last night and I couldn't find an example where there's anything else (wait, I think there's some examples with Woods). Seems... odd, I dunno. As someone who occasionally designs maps, I hate being painted into a corner by terrain. And thus the desire to have Narrow Streets be border-able by Walls/Hedges.

And Another Thing - why do Lumberyards have to be L1 obstacles? Most Lumberyards I've seen are kinda half-height. And all's it would take is waving one's Magic SSR Wand to make it so.
 

Larry

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or the road movement uses bypass rules despite not having woods or building.
 

zgrose

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I just wish Walls/Hedges could live (literally) alongside Narrow Streets. Seems like there's enough historical examples there.
Without seeing what you're seeing, I feel Narrow Streets were intended to handle things like the below.
I think the "standard" road between walled fields/etc is already represented with the standard road depiction?

But just my $0.02, I'm all for pushing forward, it just seems like this particular abstraction was set to long ago to do differently.

2994029941
 

EagleIV

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I am guessing that this is a historical map so to answer the original question someone would have to go up to the wall in K6 and see if they can see I5. Or if they can only see J5. Or they they can only see someone in J5 who is near the wall (i.e. also has WA) meaning that units on both sides of the walls could have WA.
I agree with @Larry you can specify that you are using bypass rules to use the road even though you aren't in bypass.
 

PresterJohn

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You could have the normal road depiction with bridge-like border walls on the art work. It would be like an elevated road and vehicles on the road being hull-down. Maybe even prevent large vehicles entering.
 

EagleIV

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You could have the normal road depiction with bridge-like border walls on the art work. It would be like an elevated road and vehicles on the road being hull-down. Maybe even prevent large vehicles entering.
Except elevated roads are level 1 (and can usually see more) and a level 1 obstacle (not a 1/2 Obstacle).
 

Robin Reeve

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Thread moved to the designers' folder, as it is not a rules question about an existing terrain feature.
 

PresterJohn

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I was probably thinking of road ramp hexes leading up to level one bridges I have seen on HASL maps. I'm sure I have seen half height roads somewhere
 
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