VPs, WTF?

Veers

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I'm trying to eliminate all VPs in a scenario, and I thought I did, but loaded up the game and there were still some there, taking a look I see that the objective VPs that I missed do not exist in the editor? Anyone have a clue as to why?



 

Veers

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In the end I created a new unit and formation, placed objectives, found they already had values, deleted them and resolved the issue.

I assume the objectives were from some old formation that was eliminated at some time.
 

L`zard

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Wyatt;

Remind me where the 'white stars' in/on the sea-hexes come from, eh? These 'new' or have I just been sleeping in class, LOL!

And can they be changed in color?
 
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Foggy

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How about just take this place by a certain time period - modified by TO's -
win or lose:D
I think lots of current games would be better for this - Blau, DNO, FITE etc.
Does that save on events - etc. I don't design scens - I just play them:clown:
 

Silvanski

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In the end I created a new unit and formation, placed objectives, found they already had values, deleted them and resolved the issue.

I assume the objectives were from some old formation that was eliminated at some time.
You know you need to set an objective for a certain formation in order to add a VP value to that certain hex... change the objective to another hex you can place a VP in that hex... the VP placed previously but doesnt' have an Elmer objective anymore still keeps the value
 

Veers

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You know you need to set an objective for a certain formation in order to add a VP value to that certain hex... change the objective to another hex you can place a VP in that hex... the VP placed previously but doesnt' have an Elmer objective anymore still keeps the value
That explains it.
 
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