Ahriman667
Senior Member
Given the recent discussion on the other CGIV SASL thread about the Germans having too easy of a go, I'm going to retry this campaign as the Germans with some implementations:
As before the German assault will be broken down into 3 Kampfgruppe for ease of control.
KG1
This Kampfgruppe will secure the buildings around Communalnaya, while a lone 247 scout will secure the northern map edge. The German assault will be preceded by two aerial bombardments (hexes G5, H9), to soften up the enemy. Reinforcements in the form of Rifle Coy 3 and Stosstruppe 3 will enter from the FBE on a dr less than the current Turn.
KG2
This Kampfgruppe, with the bulk of GE forces, will attack eastwards to secure the Railway Station (Stalingrad-2 E22) and the buildings north of Rail Station Stalingrad-1, while pioneer and stosstruppe spearheads will gain control of Stalingrad-1. This building must be secured at all cost by the end of day in order to better prepare support subsequent attacks into the Nail Factory. The attack will be preceded by an aerial bombardment (G30), and will have access to OBA batteries, a 100mm+ battery (Normal Ammo) and a Nebelwerfer battery with a Full Ammo load. Rifle Coy 4 has been delayed and should be arriving at some point (a DR < the current Turn) to assist in securing the objectives.
KG3
Kampfgruppe 3 will focus their attacks on securing the south map edge, the buildings bordering Kubanskaya, and the Children's Home. A platoon of StuG G (w/ another 10-2 AL), and StuG B's will offer direct support, while they await the stosstruppe reinforcement to enter on a DR < the current Turn.
General Notes
EN/FR Parameters
As before, there are a total of 515 S?, 293 Hold, 222 Reserve. In pre-game activations (proximity/bombardment) 22 S? successfully activated and 19S? were Dummies.
I'll be playing through the turns faster, and only do a daily AAR as opposed to Turn based, with comments on how the amendments play out. I'll also continue to track kills by the RU sniper and CC.
- at the beginning of ea RU RPh (after the standard Wind Change/RE roll) make a DR, provided no RE is received that turn. If a 34-41, or a 44-51 occurs, conduct that RE (EXC, ignore the Additional Reinforcements note of 36-41 and 46-51).
- When conducting an EN Artillery Strike, and no FR units are under the FFE, when conducting the Automatic Correction DR, first place the FFE over a target unit within 3 hexes, make an accuracy dr (</= 3) and then half the DR distance if inaccurate.
- When conducting EN Assault, place S? as per Idle Enemy as per VOTG SASL 20.41, then conduct Attacking Enemy rules on the first two rows to see what units attack. Reserves are placed as per Idle Attitude.
- To increase the chances of a Nighttime counter-attack, when rolling 12.625 Initiative Determination, change the </= 1 to a 2 for Attack. >/= 3 means Idle.
As before the German assault will be broken down into 3 Kampfgruppe for ease of control.
KG1
This Kampfgruppe will secure the buildings around Communalnaya, while a lone 247 scout will secure the northern map edge. The German assault will be preceded by two aerial bombardments (hexes G5, H9), to soften up the enemy. Reinforcements in the form of Rifle Coy 3 and Stosstruppe 3 will enter from the FBE on a dr less than the current Turn.
KG2
This Kampfgruppe, with the bulk of GE forces, will attack eastwards to secure the Railway Station (Stalingrad-2 E22) and the buildings north of Rail Station Stalingrad-1, while pioneer and stosstruppe spearheads will gain control of Stalingrad-1. This building must be secured at all cost by the end of day in order to better prepare support subsequent attacks into the Nail Factory. The attack will be preceded by an aerial bombardment (G30), and will have access to OBA batteries, a 100mm+ battery (Normal Ammo) and a Nebelwerfer battery with a Full Ammo load. Rifle Coy 4 has been delayed and should be arriving at some point (a DR < the current Turn) to assist in securing the objectives.
KG3
Kampfgruppe 3 will focus their attacks on securing the south map edge, the buildings bordering Kubanskaya, and the Children's Home. A platoon of StuG G (w/ another 10-2 AL), and StuG B's will offer direct support, while they await the stosstruppe reinforcement to enter on a DR < the current Turn.
General Notes
EN/FR Parameters
- EN AC is 3
- EN RE is 3/4/5
- EN SAN is 5
- EN Boobytrap Level is B
- FR SAN is 3
As before, there are a total of 515 S?, 293 Hold, 222 Reserve. In pre-game activations (proximity/bombardment) 22 S? successfully activated and 19S? were Dummies.
I'll be playing through the turns faster, and only do a daily AAR as opposed to Turn based, with comments on how the amendments play out. I'll also continue to track kills by the RU sniper and CC.
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