JOKippe
Also known as The Rat
Jeff, welcome back to ASL. Hope you find some opponents and the dice gods shine favor upon you.
DAY 18, Soviet Counterattack
For once, the dice gods were rather ambivalent towards my rolls. In the final four turns of the scenario, I rolled snakes once and boxes once. Both were at key points, but as long as the rolls are evening out, I have nothing to complain about.
The Set DC in L47 turned out to be my worst moment. Marsholio had several squads in the building and I was ready to light the fuse. I'm guessing that the engineer HS in charge of the detonation was being led by Major Fubar, as I rolled 12 on the TC...the HS was instantly killed by a boobytrap (one can only speculate how a group of highly-trained assault engineers hiding in a building might get killed while setting off an explosive located 120 meters away.) My terrible roll came at a terrible time, but it was the only boxcars I rolled in the entire scenario, so I can't complain too much.
In the next turn, the Soviets who survived the non-explosion in L47 moved to the finely-trimmed hedges of K47-K48 with the intent of doing some shooting at my boys in the I47-I48 building. I'm already having some trouble of my own in the structure, since the burning orchard had spread into into I47, forcing me to scoot out of the hex and bunch up in I48. But I had previously rotated my StG in I50 a hexspine to face the area, and I hit the Soviet squad in K48 with my first shot, and a snake roll on the IIFT exterminated them. Marsholio wound up pulling the other units away, and there was no more danger from that direction. He did get lucky with his AT gun the next turn, hitting my StG with a sideshot and knocking it out...but that turned out to be a hollow victory as I recovered the StG and repaired it right away in the Refit Phase afterwards.
My other great moment came when I got a bit crazy and advanced a 467 into his F42 hex, occupied by his 527 and 447 squads. No ambush...I declared HtH and was looking at a 1:4 compared to his 2:1. I rolled a 4, killing both his squads, and he rolled 12. It was probably the most successful CC I ever had, considering the long odds involved. (oh yeah, in the previous scenario, Marsholio had advanced a lone leader into CC against a squad of mine, but he wasn't as lucky and the leader died...we both try crazy things sometimes just to keep it interesting!)
After all this, Marsholio began pulling back a bit, apparently deciding to not lose any more units. The smoke covering his MG positions pretty much screwed him on this one. The last few turns went quickly since neither one of us was doing much, and the scenario ended as a German Victory. He did manage to take the building in L47, but I had decided not to defend it anyway. Other than that, the perimeter ended pretty much the same as it began. I was satisfied with the outcome, since I fully expected to be crushed by the overwhelming numbers at his disposal, and surviving the scenario (and hopefully killing more Soviets than I lost) was my main goal.
Losses
German: 1.5 Squads, StuGB (9 CVP)
Russian: 7 Squads (14 CVP)
It was a solid victory for the Germans, especially since I recovered and repaired the StG, making its loss meaningless.
19 Oct
We've just begun setting this one up, and Marsholio hasn't bought his units yet. I have 17 CPP and purchased 3 Sturm platoons, 1 Eng platoon, and a HW platoon, all in reserve. I'm probably going to select an Idle chit, since the weather is fog/mist and my southern reinforcements become available on the 20th. I still think the Refit Phase SOP is a bit vague...if I choose an attack chit, I receive 6 support PP, but the declaration phase comes after the purchase phase. In other words, the German player actually has to choose his initiative chit before the purchase phase in order to use the support PP, Or does the German player go back after initiative phase and then spend the 6 support points? I dunno...it's probably explained somewhere that I haven't looked...
DAY 18, Soviet Counterattack
For once, the dice gods were rather ambivalent towards my rolls. In the final four turns of the scenario, I rolled snakes once and boxes once. Both were at key points, but as long as the rolls are evening out, I have nothing to complain about.
The Set DC in L47 turned out to be my worst moment. Marsholio had several squads in the building and I was ready to light the fuse. I'm guessing that the engineer HS in charge of the detonation was being led by Major Fubar, as I rolled 12 on the TC...the HS was instantly killed by a boobytrap (one can only speculate how a group of highly-trained assault engineers hiding in a building might get killed while setting off an explosive located 120 meters away.) My terrible roll came at a terrible time, but it was the only boxcars I rolled in the entire scenario, so I can't complain too much.
In the next turn, the Soviets who survived the non-explosion in L47 moved to the finely-trimmed hedges of K47-K48 with the intent of doing some shooting at my boys in the I47-I48 building. I'm already having some trouble of my own in the structure, since the burning orchard had spread into into I47, forcing me to scoot out of the hex and bunch up in I48. But I had previously rotated my StG in I50 a hexspine to face the area, and I hit the Soviet squad in K48 with my first shot, and a snake roll on the IIFT exterminated them. Marsholio wound up pulling the other units away, and there was no more danger from that direction. He did get lucky with his AT gun the next turn, hitting my StG with a sideshot and knocking it out...but that turned out to be a hollow victory as I recovered the StG and repaired it right away in the Refit Phase afterwards.
My other great moment came when I got a bit crazy and advanced a 467 into his F42 hex, occupied by his 527 and 447 squads. No ambush...I declared HtH and was looking at a 1:4 compared to his 2:1. I rolled a 4, killing both his squads, and he rolled 12. It was probably the most successful CC I ever had, considering the long odds involved. (oh yeah, in the previous scenario, Marsholio had advanced a lone leader into CC against a squad of mine, but he wasn't as lucky and the leader died...we both try crazy things sometimes just to keep it interesting!)
After all this, Marsholio began pulling back a bit, apparently deciding to not lose any more units. The smoke covering his MG positions pretty much screwed him on this one. The last few turns went quickly since neither one of us was doing much, and the scenario ended as a German Victory. He did manage to take the building in L47, but I had decided not to defend it anyway. Other than that, the perimeter ended pretty much the same as it began. I was satisfied with the outcome, since I fully expected to be crushed by the overwhelming numbers at his disposal, and surviving the scenario (and hopefully killing more Soviets than I lost) was my main goal.
Losses
German: 1.5 Squads, StuGB (9 CVP)
Russian: 7 Squads (14 CVP)
It was a solid victory for the Germans, especially since I recovered and repaired the StG, making its loss meaningless.
19 Oct
We've just begun setting this one up, and Marsholio hasn't bought his units yet. I have 17 CPP and purchased 3 Sturm platoons, 1 Eng platoon, and a HW platoon, all in reserve. I'm probably going to select an Idle chit, since the weather is fog/mist and my southern reinforcements become available on the 20th. I still think the Refit Phase SOP is a bit vague...if I choose an attack chit, I receive 6 support PP, but the declaration phase comes after the purchase phase. In other words, the German player actually has to choose his initiative chit before the purchase phase in order to use the support PP, Or does the German player go back after initiative phase and then spend the 6 support points? I dunno...it's probably explained somewhere that I haven't looked...
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