VotG CG IV: The North Shore Open

Eagle02

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He shouldn't have been ambushed unless you'd advanced someone else in with him :eek:
That is good to know. I didn't realize that, always smtg new to learn in ASL. I do now remember that we almost missed that cc entirely and that I rolled too poorly <big surprise :laugh:> to ambush him but good enough to kill him.
 

Eagle02

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We knocked out Turn 4 Tuesday night. This was a big turn for the Germans because they broke thru the Russian defenses to hex row AA. I'll try and just focus on what happened in my sector which i sthe southern half of the fighting. I rallied my 4-5-8 in Z20 but that’s it. Germans picked up 1 Stuka (Dr. D noted that S2 Rotating Stukas are on a dr FRD rather than FRU. So, we’ve been artificially inflating the # of aircraft earlier in the CG which was probably mitigated by the # of times they forgot to use them). We also knocked out the LLMC (-2) for U9 which killed a 2-3-8 HS and broke another squad.

There was not a lot of prep. The 75mm infantry gun in T22 broke the 2-4-8 in Y19. The FT in W19 X’d it out. The StuG platoon continued to pump rounds into the House of pain, to no effect though. Brian set off to moving straightaway (as he said last night, “Drop that stuff, you’re coming with me.” Anything that would slow down movement was left behind like HMGs and captured MMGs). My reserve 4-5-8 w/2x50mm mortars was activated in X29 and managed to get fantastic rate thru first fire but not very many results. He broke a 2-3-7/HMG moving into S30. Brian’s decisive movement passed through a torrent of fire from these guys in Y26 and Y27. I pinned a 5-4-8 in Y27 but otherwise the 2FP +1 hits were largely NE. I was extremely lucky the German SAN did not activate because I certainly rolled a lot of fives for “to hit”. I also took the risk of using FPF with a 4-5-8/ATR in AA25 as the Germans moved into Z25. I passed and the shots were all survived by the Germans. My squad in AA25 was killed in AF. The Germans also split up and deployed the StuG IIIG platoon that was hanging out in the back field. One gun went to each player.

During DF I adjusted the 80+mm OBA barrage to W21 and it was accurate. The effects were largely NE except for a CH in W25 that destroyed 2xHMGs (boxcars on random selection). Most DF shots in the south were ineffective although I did pin and BU the CE StuG III B in U29 from W31.C. I did not realize CE AFV crews could pin.

I did get some good traction in CC. Brian reinforced the melee in T30 with a 2-3-7 and made it HtH. Everybody died (2-3-7, and 4-4-7 for Germans vs. my 4-5-8).

During R4 I got my self-rallies in the game in W34.C and X32, both 4-5-8s. I wasn’t taking notes as closely in R4 but here goes:
I drew another black chit for 80mm OBA which stays in W21. No effects to speak of. In fact, I can’t recall any of my prep shots being effective. I think my movement was largely to get to positions to cover any German movement to exploit their drive toward BB26 and beyond. During DF I took a couple of hard knocks. The 10-2 death star in T20 stripped concealment off Z32 where I had a 9-0/4-5-8/MMG. This lined up the 150mm infantry gun for an infantry CH on 1,2 TH DR that obliterated them both. No rubble creation though. The KV and my skulking cellar dwellers in Z33.C are the only ones left holding the southern side of the street now. I did luck out in that the stuka missed his sighting TC on the KV.

Death toll:
German losses: 1x3-3-8, 1.5x5-4-8, 7x4-6-7, 2x4-4-7, 1x1-2-7, 9-2, 9-1 (31 CVP)
Russian losses: 8x4-5-8, 1x2-2-8, 6+1, 8-1, 8-0, 9-2, 9-0 (26 CVP) <my earlier reference to lost 4-4-7s seems to be an error>

I'll get some pics up later. Hopefully some time today.
 

Eagle02

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Here are the pics. BTW - that is not a typo in the pic of the north. A Hot SAN nailed a 9-1 in U9 a turn after the 9-2 died there.
 

Tork

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Here are the pics. BTW - that is not a typo in the pic of the north. A Hot SAN nailed a 9-1 in U9 a turn after the 9-2 died there.
I told you to keep track of where CVPs are inflicted--certain hexes are just bad places to be!

Can the Russians hold on to the Waterworks and the State Bank? It doesn't look like too many defenders in the area.
 

Eagle02

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Can the Russians hold on to the Waterworks and the State Bank? It doesn't look like too many defenders in the area.
I'd like to think so. It's going to depend to some degree how long the scenario goes now. When the OBA disappears (likely in G6) the Waterworks could come under more pressure from the front where there are about 6-7 German squads vs. 4 visible Russian squads. I have one visible guy covering the State Bank. There's also the KV-1 in the vicinity who's threat has done more than his actual shooting. If it were not for the Stuka risk I would have been more aggressive with him already, it's just not time yet.

The BB26, DD26, and Specialist's House, all 2L apartment buildings IIRC are all pretty vulnerable too. A 45l in AA7 is now covering the AA hexrow street but at least 2x5-4-8 are poised to sprint (after they catch their breath from the last one). They could double time in G6 and gain some decent ground.

I am pretty happy with the balance of the game tho'. My perspective is the Germans had to make a deliberate choice to wait until the 17th to attack in the center b/c otherwise the way the reinforcements come on board 16D they would've gotten funneled to the north or south. So, there was a trade off in one less day to fight even though there would have been less Russian guys on the ground.

From the Russian perspective we're looking at what's the most likely thing they'll do and what's the most dangerous thing they can do. I'd say we accepted more risk in the center and it's been hurting us a bit. We could definitely have used more of the reserve Gds Rifle Co. 6+ hexes back be in the Germans way now.
 

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All I can say is, “No such luck.” The Russians kept fighting the good fight last night but the Wehrmacht’s 71st Division now has their PT gear on and are tagging stone hexes in the center sector. It has not been without cost to the Germans though. The SAN, booby traps, and inopportune cr@ppy DRs have chipped into the German OoB pretty well. I missed a CC last turn when a 4-6-7 went in to the cellar in my OBA observer’s location. I ambushed them but didn’t succeed in the Hth attack. Melee. Crazy b@stard!

My guys recovered the .50 cal in W32 and it served us pretty well last night. I also rallied my bubbas in Z19 and S38.C. The Germans score 2 stukas. There wasn’t much prep fire in the south aside from smoke hits in V30 and AA22 (this drifted to the NW later), they just started moving. The Germans were able to sufficiently get guys across the AA hexrow, even with some sneaky geometry by my 76L in CC38 tagging AA27.

FFE:C came down which was nice for it’s continued use as a 12FP minefield but it didn’t do anything special even when Dr.D mistakenly ran a HS into it. The best thing that happened in first fire was a pin check that a 10-2 rolled an “11” and mortal wound dr on. In DF our SAN killed a hero in U13 which was nice. Brian moved the StuG III B in T29 to S31 during movement. I’d been waiting patiently for something like that. My HIP 45LL in Z34 nailed in with a side hull hit that knocked it out and killed the crew. A little after that we got a Hot SAN that broke an 8-3-8 in U12 that died for FTR. I had a 4-5-8 die for FTR in Z29.

A few interesting things happened in CC this turn. In O45 Dr. D jumped my concealed 4-4-7 and killed him in normal cc w/-1 for the 8-1 leader. The revealed my dummies in P44 too. The jig is up down there. Dr. D also jumped my KV-1 in Y22. Both fanatic 5-4-8s try for ATMMs. One succeeds and he rolled 6,6 on the attack which CR’s him. My 7-0 observer in V20 died in a 6:1 attack, nothing back at 1:4.

I’ll sum up R5 quickly. 80mm OBA - gone. I didn’t do much effective until AF. I broke the 76L in CC38 on a smoke shot attempt. I shuffled some guys around to cover more terrain I figured the 71st division would have to move thru. I tried to move south from Z20 to Z21 and get in the building using the Germans own drifting smoke as cover. The stuka attack on me failed but the auto-pin hosed me in my mission. I also tried launching a little offensive moving a 4-5-8/ATR from Y19 to X18. I was lucky all that happened to this guys was that he broke.

It looked to me like the .50 cal in W32 was hosed for LOS to anything decent so I declared opportunity fire. Once Dr. D’s stack in X29 fired me up I knew I had LOS. I passed whatever MC I had to and in AF I unleashed on them. My first shot was typical stuff, the 9-1 leader HOBs to BH and becomes heroic but one squad breaks. The next shot is a 1MC which Dr. D hosed. Being heroic he takes a wound dr.”5” he’s dead. By the time the 1MC and LLMC at -2 were over there were no Germans left in the hex. I had no juice in cc, the Germans took out the KV-1. Scenario end dr…4. Chins up, back to the fight.

We almost called it a night at this point (IIRC it was like 1115pm) but gave in to more play with a target end time of 0000. Yeah, right. End time 1245.
I rallied the 4-5-8 who broke in X18 last turn in Z19 with the Commissar. I didn’t fix the 76L – that hurts b/c I need every swinging… I think I box-carred a rally DR on a 2-3-7 in Z20. German prep wasn;t particularly effective but movement was. They are well into the 2L buildings and Specialist’s House now. My only decent DF was a 9-1/LMG/4-5-8 shot that stunned an Sd Kfz 10/5 in EE23. No CC.

While I’m watching helplessly and drinking a glass of water as Dr. D moves toward FF28 Mike Sprague says, They’re not Nazis, they’re nihilists. They’re harmless!” I lose it and spray water on the board b/c I couldn’t contain the laugh. Not too messy but that was freakin’ funny!
So, R6 on Tuesday. Here’s the death toll:

German losses: 1.5x8-3-8, 2x5-4-8, 10.5x4-6-7, 2x4-4-7, 1x1-2-7, 10-2, 2x9-2, 9-1, 8-0, Stug IIIB
Russian losses: .5xNKVD, .5x6-2-8, 9x4-5-8, 6x4-4-7, 2x2-2-8, 6+1, 8-1, 8-0, 9-2, 9-0, 7-0, KV-1 M42

Pics tomorrow, in sha Allah.
 

=FC=Gorgon

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I hope to post my notes soon, but just to clarify, I was quoting from the Big Lembowski:

Donny: "Are those guys Nazis?"
Walter: "No Donny, they're Nihilists. They're harmless."

That's when Jim did 'the waterworks' on the board. Thank God for plexiglass. :)

M

PS:
The Dude: It's like what Lenin said... you look for the person who will benefit, and, uh, uh...
Donny: I am the walrus.
The Dude: You know what I'm trying to say...
Donny: I am the walrus.
Walter Sobchak: That ****ing *****...
The Dude: Oh yeah!
Donny: I am the walrus.
Walter Sobchak: Shut the **** up, Donny! V.I. Lenin. Vladimir Ilyich Ulyanov!
Donny: What the **** is he talking about, Dude?
 
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janusz.maxe

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Justa note. Reserve guys are cloaked, and thus any 4+PP SW must be dismantled or cannot fire the turn they activate. Thus mortars cannot fire immedtiately.

Janusz
 

Eagle02

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Justa note. Reserve guys are cloaked, and thus any 4+PP SW must be dismantled or cannot fire the turn they activate. Thus mortars cannot fire immedtiately.

Janusz
Good point. You know we were all over that when we played the night scenario but the concept seems to have slipped our minds when thinking about reserve units during the day ones.
 

Eagle02

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We played 17D R6 and G7 last night. Oh, the humanity! The Germans get a couple of rallies and we get my HS in S34. 76L is still broken.

First shot Z20 @ Y20, PTC, “5,6” = booby traps. Nice we’re on the board. The booby traps level A has really been paying nice returns. I malf’d the .50 cal in W32.1 but it’s repaired in G7 rally. Dr. D also activated booby traps on a PTC on a spraying fire shot from an NKVD/LMG in R31 @ Q33-34. My 82mm mortar gains TA in T30 but no good effects. I get sneaky LOS from V43.2 at the CX/5-4-8 in CC31 but NE. I had a bunch of other shots too, all NE.

My moves are mostly skulks. No tasty Stuka targets during movement. (they end up having no effect at all IIRC) The most appealing target was my 4-5-8 in smoke in Z21 moving into smoke in Y21. I drew all kinds of fire but made it to CC and ambush the CX/4-6-7 in X20. Then I hosed the HtH attack. Both guys die in CC in G7. I jumped a 3-3-8 in Y17, no bush, melee results. I get waxed there in G7 CC when it is reinforced by a 9-1. My best CC was an ambush in Y20 vs a CX 2-4-7. Since I hosed the last game end dr Mike gets the bones and rolls a …………..6! Play on!

So now G7 is a matter of trying to be the little Dutch boy with a digit in every hole. I fixed the 76L and .50 which helps but neither unit got any great results this turn but at least the threat was credible tho’.. The Germans get 3 stukas on a 6 dr and had some decent PF. The remaining StuG III B scores a CH on W31 (4-5-8/HMG). I bust in a 4MC and rout back to W32. Y20 does not have long to celebrate their CC victory as the 10-2 deathstar hammers them breaking the 9-1 in a K/4 result that CR/ELRs the sqd.

Lots of German movement. They are very close to the river in the center now. If we go 8 turns we’ll be losing landings. In D1F I think my best result was a Hot SAN that killed a hero in the north for Mike S. We still have had lots of SANs but I’ll let him tell those tales. I lost a 10-0 in the south to a hot SAN too. IIRC the guy with him ELR’d too.

We finish up in CC and I do not have much juice. I finish off the 4-6-7 in X20 but should’ve went for the gusto and taken them all b/c I rolled “2,2”. Dr. D tried really hard to reinforce that hex and only a fanatic 2-3-8 made it in. I was laying shots and resid w/garbage and getting decent results. As I mentioned earlier, we got finished in Y17. I also lost a squad in CC21 and now have a fanatic 5-4-8 infiltrator in the State Bank.

So, we’ll ride out what we have to but it would be better for the Russians if this ends next Thursday so we can refit. The good news is we’ve been keeping casualties very high for the Germans. It was only balanced out by our poor showing in CC (until then we were like 3 sqds ahead). Who will defend all of this newly won territory?

German losses: 1.5x8-3-8, 2x5-4-8, 1x4-6-8, 13.5x4-6-7, 2.5x4-4-7, 1x1-2-7, 10-2, 2x9-2, 9-1, 8-0, Stug IIIB, 1-2-7

Russian losses: .5xNKVD, .5x6-2-8, 12.5x4-5-8, 6.5x4-4-7, 2x2-2-8, 10-0, 6+1, 8-1, 8-0, 9-2, 9-0, 7-0, KV-1 M42

IIRC in the actual battle the Germans got to this point on the 14th. I suppose we can’t really complain if that’s the standard to measure against. Pics tomorrow or Friday.
 

=FC=Gorgon

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Hey folks,

Sorry I haven't been posting my notes: been real busy at work. But I'll post what I got now.

First the snipers. On our session last Sat night it was Russian heavy. Russians had 9 chances with 3 x 1 and 2 x 2. The Germans had 10 chances with only 2 x 2. Nice for the Russians. On the session last night the Russians had 10 chances with 2 x 1 and 1 x 2. The German's had 6 chances with 2 x 1. The real candy last night was our booby traps (A). They finally paid off and did some damage.

On G5 up North, the Pavlov house deathstar gets a 3MC on a 6-2-8 in X4 which boxcars to end up a 2-3-7. Otherwise not much else in Prep. During movement, MikeP charges a squad into X3 only to discover our HIP, dug-in T-34. Just got a little interesting. FF is ineffective though.

This far into the day it seems to me that in the upper North, MikeP is just holding the line and will only take stuff if he can without much of a fight. The main attack is obviously in the middle. So with the discovery of the T-34, he basically pulls back to the warehouse, which he's already captured. But now the T-34 is Stuka bait (which is why I was trying to keep it hidden as long as possible). IIRC a few Stukas come after it but as of end of G7 it still lives. Needless to say, MikeP sends some more units into the warehouse.

DF is fun for me. I still have a beserk 4-4-7 in V12 he he manages to break an 8-3-8 in T12. Needless to say that 8-3-8 dies due to FTR later in the turn. I think that's my 2nd or 3rd 8-3-8 I managed to eliminate due to FTR. :) This is when at hot sniper kills a German hero (Look! A sniper!).

R5 is quiet for me. My beserk 4-4-7 runs into U12 with a 4-6-7. A freshly rallied crew in CC16 runs to the 2nd level to man his 82mm MTR and gets smoked (killed) by a deathstar. During AdF, I shoot a ton of stuff at X4 and finally get a break result. In CC, my 4-4-7 and 4-6-7 kill each other off. Note, my broken 1/2 squad is still in the PB in U11.

In G6, I rally nothing, G prep fire is ineffective. Movement is a lot of fun for me as I finally reveal a very patient 9-2, 1-2-7 and HMG in Y13 2nd level. MikeP was trying to send some dudes with an HMG into the warehouse. Looked safe enough; NOT! The 6 -4 shot vaporizes the dude leaving a nice and pretty HMG in the street. (Are those guys Nazis?)

R6 my 9-2/HMG manage to mess up an 8-1 + 2 squad + MMG stack in W15 which helps me a lot (squads break). Unlike Jim, I was playing it safe and didn't want to expose myself too much. I was hoping the match would end but if not and MikeP could move/attack again, I didn't want to give up any more territory up North. So I skulk like it's my job. DF is not effective up North. So is my AdF. I shuffle some guys around in Advance. I setup a 4-5-8/ATR into CC17 in the Brewery hoping to get a nice shot at a halftrack in FF22 as soon as he starts up.

G7. I continue to not rally much. MikePs break drives a 4-5-8 in X20 to go beserk: that's going to be fun. Movement sees some significant sniper activity where a Russian sniper busts and reduces a 4-4-7 to a 2-3-7 in V5. Then the German sniper takes out a 10-0 in TT46 and a 4-5-8 boxcars a LLMC to CR and ELR. I get my shot at the halftrack in FF22 but only get a shock result. Not much in Df and AdF. Brian moves guys toward the HtH melee in X20, MikeP moves a 9-1 toward the Y17 melee. MikeP also jumps my busted 2-3-7 in the PB in U11. During CC, the Hero of the Soviet Union in U11 finally gets snuffed. I never thought that guy would last beyond Turn1. I'm going to ask Jim to have that counter retired and laminated.

We don't play again to next Thu for R7. Jim will get another chance to end the day. :)

M
 

Eagle02

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"MikePs break drives a 4-5-8 in X20 to go beserk" -- I wish. It's just a 2-3-7 if it's the dude in the Waterworks.

Who else is reading this and what do you all think about the dynamics about how the fighting is playing out? Are the Russians doing enough sneaky stuff? Are the Russians or Germans losing too many people?

I know we've been rather tight-lipped on purchases. I'll gladly lay out my assessment of what I think the Germans have purchased if that'll help. I'll let Mike P and Dr. D give their best guess as to ours ;-)
 

Tork

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"MikePs break drives a 4-5-8 in X20 to go beserk" -- I wish. It's just a 2-3-7 if it's the dude in the Waterworks.

Who else is reading this and what do you all think about the dynamics about how the fighting is playing out? Are the Russians doing enough sneaky stuff? Are the Russians or Germans losing too many people?

I know we've been rather tight-lipped on purchases. I'll gladly lay out my assessment of what I think the Germans have purchased if that'll help. I'll let Mike P and Dr. D give their best guess as to ours ;-)
By Turn 6 the time for 'sneaky stuff' has long since passed. At this point it looks like the germans have made a gap that they are exploiting, and the Russians are hoping for a good scenario end dr to stop the pain.

The losses in leaders on both sides sound heavy. Are the Russians already planning a night attack? If the Germans get to the riverbank, then the redeployment issues might make defending the northern sector too difficult. However, you can probably push a company or two in from the north edge. The Germans will have a very long perimeter to defend, more of a corridor than a pocket.

It sounds like the Russians are about to take a PMC on this CG. But I hope you play out the next night scenario and see if things can go the other way.
 

Eagle02

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By Turn 6 the time for 'sneaky stuff' has long since passed. At this point it looks like the germans have made a gap that they are exploiting, and the Russians are hoping for a good scenario end dr to stop the pain.
.
Yes, it would be nice to end on R7.

The losses in leaders on both sides sound heavy. Are the Russians already planning a night attack? If the Germans get to the riverbank, then the redeployment issues might make defending the northern sector too difficult. However, you can probably push a company or two in from the north edge. The Germans will have a very long perimeter to defend, more of a corridor than a pocket.
.
I think a night attack is a no brainer. The surprise will be where it comes. My estimate is that the Germans only have 2 more rifle companies left to purchase until 20 Sep. I'd also venture to guess there are 2 in reserve right now to hold their 17D gains. Even with those men it is going to be difficult to cover all the ground properly

It sounds like the Russians are about to take a PMC on this CG. But I hope you play out the next night scenario and see if things can go the other way.
No PMC yet. I think we're doing well. This is the first real setback we've had and I am confident we can turn it around. You have to expect this kind of stuff and just roll with it.
 

Bob Miller

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I have been following the CG. I am TOTALLY impressed with all four of you guy's perseverence and staying power. FC or Eagle has commented several times that the VotGs CG doesn't really begin until 15D. I think that is correct.

It's interesting to see the battlelines formed up and then get punctured on a break through or counterattack.

I would love to see the purchases to date, but I guess you guys really adhere to the fog of war and want the other side to keep guessing. Still it would help for us readers following your CG.

PZChala has posted a few times, but mainly in reaction to what the two Russian posters have written. I would be nice to see you guys (both sides) discuss impending strategy but tipping your hands would prove to be counter productive. "OK I'm going to attack the Waterworks in a flanking manuver...." Not smart I guess.

Overall it's hard to tell who has the edge. Will the Germans run out of troops until the 20th kicks in? That will go a long way in determining the winner.

Over 550 stone locations on the map and the Russians only need 50 to win? That southeast corner has 70-80 small stone locations clustered in a small area. All the Russians need to do is to hold onto that for the win.
 

=FC=Gorgon

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I must have rolled snakes on my PMC as I am totally into this CG. There is a long way to go but I think we're holding our own. Yes, this has not been the best day for us as far as losing territory goes. But I feel we're doing well in the casualty area. Plus, it's real fun. :)

As Jim said, a night attack is a no-brainer, it's just where it occurs AFAIC. But I am really hoping to end this on Turn 7. The less bleeding the better.

I would love to post my deep thoughts on this and I'm sure Jim does too but we definitely don't want to tip our hand. Brian and MikeP read these forums and knowing our plans/thoughts would take the fun away. The Russians best defense is to use what tricks they can and giving away the tricks just ain't no fun. :)

Keep it up though, y'all. I'd love to hear what people think about the CG so far. I've read all the AARs for VotG CGIV out there and I think we're doing well (ie will go the distance) as compared to many of the others. Just my $0.02.

MikeS
 
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Morbii

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I've been following it as well. I don't really have an input for you, particularly since I haven't played the CG yet myself (but that is changing at the moment). Hopefully I'll have one of my own up in the next few weeks :)
 

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Here are the pics. Glad you are all enjoying the AAR and thanks for your comments. It's all really too much fun. We'll be back at it next Thursday.
 

janusz.maxe

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I'm following your AAR with great interest too.
I think the loss of the high rises along the shore will be very bad for the western Soviet positions. It's hard to rout and fall back with a killstack behind you.

But very much depends on the depletion, malfunction and buying of HMGs, heavy mortars and guns, plus -2 and better leaders. These dominate. Janusz
 
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