First, Happy Memorial Day to our American readers and service people. (this was supposed to be posted last night)
Turn 2 brings up the first instance of Staligrad fun with some CC action which breaks about even. I make my first mistake and leave a unit at Level 1 a little too long. He ends up getting smoked. Meanwhile, I pull my real unit back from the Central rail station and leave some dummies to cover him. One of the dummies gets jumped by a German squad but I win ambush so I withdraw away to be even more distracting. I'm trying to lure MikeP into moving into our OBA surprise.
Very interesting. Dummies can't roll for ambush. They can't withdraw even if they could. Only Infantry can withdraw and a dummy is not Infantry.
ASOP 8.11B which is the first step of a locations CC phase states that Dummies are eliminated since that's when you state the Strength Factors. Dummies have none and are eliminated per A11.19.