VotG 4 Night HIP

commissar1969

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Citizens:

A friend and I are trying to start VotG 4, a Night scenario. SSR 3 of which states:

"The Germans may use HIP for < 2 Squad Equivalents"

As the Scenario Defender, the German already gets to HIP 25% of his MMC (FRU). So is the 2 Squads HIP in addition to the normally allotted Night HIP (E1.2)??? We looked for errata / Q-and-A and didn't find any. Any help would be greatly appreciated. I've quoted E1.2 below for the sake of convenience . . .

1.2 SCENARIO DEFENDER: The Scenario Defender in a night scenario may use HIP to set up 25% (FRU) of his onboard squad-equivalents (using squads and HS only [EXC: Japanese include crew MMC also]) and any SMC/SW that set(s) up with them in the same Location. The Scenario Defender may set up his remaining forces concealed, receiving Dummy counters equal to the number of squad-equivalents in his OB either at start or (separately) as reinforcements. These "?"/HIP allotments are in addition to any HI.6 purchases. Neither the "?"/HIP units need set up in Concealment Terrain but lose "?"/HIP as if they were. The Scenario Defender also has the option to record the Location as if they were HIP of any SMC/SW stacked with a HIP/concealed MMC until initially revealed rather than setting it up onboard. Such a counter must be placed onboard if it is ever in a different Location than that of the MMC or when the MMC is revealed
 

Honosbinda

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Hiya,

without looking at the scenario, yes, that is right, they will get to HIP 25% plus the <= to 2 squad equivalents... enjoy the carnage!
 

cohort

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In all scenarios and campaign games, the Germans do not get the automatic HIP capability at night (see V.3 VotG25). So in your scenario only the 2 squad equivalents could set up HIP.
 

commissar1969

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In all scenarios and campaign games, the Germans do not get the automatic HIP capability at night (see V.3 VotG25). So in your scenario only the 2 squad equivalents could set up HIP.
Thank you SO much for the help, Cohort! I should have seen that . . .
 
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