MrP
Senior Member
Whilst looking through a bunch of scenarios for my upcoming PBeM games, one thing struck me about VotG in comparison with other scenarios and that was in the variety and uniqueness of their VCs. Normal VCs tend to err on the "Side A must control building A and building Y at game end" kind of thing, whereas VotG have scenarios of the "Side A wins if it controls X building locations in the side B setup area as long as there are no enemy MMCs in their own setup area" ie. ones where the attacking side has a task to not lose its own locations whilst taking enemy ones, which is pretty unique.
These kind of VCs seem specific to Urban Slugfests (to use a cliche eh Honza? ) - how can these type of VCs be adapted to say a jungle fight, or a village assault or....well, anything really.
Are there any types of VC you've seen that you want more of? Any turn offs? Any that haven't been done and should be?
These kind of VCs seem specific to Urban Slugfests (to use a cliche eh Honza? ) - how can these type of VCs be adapted to say a jungle fight, or a village assault or....well, anything really.
Are there any types of VC you've seen that you want more of? Any turn offs? Any that haven't been done and should be?