Tuomo
Keeper of the Funk
Is there a Bog Check to change VCA in a Graveyard Road hex? Does it matter if the VCA change occurs across a non-graveyard road hexside?
Have to agree here. I cannot find anything in the ASLRBv2 that specifies a VCA change on a graveyard road requires a Bog Check.It would make it awfully difficult to move around in graveyard road hexes (including for hypothetical hearses) if vehicles had to check for bog changing VCA on there! It's not about anyone changing their mind, it's about what the rules say. I don't see any rule for having to take a bog check in graveyard roads for this reason.
What are these roads for, if not for maneuvering vehicles around in the graveyard? Has anyone looked up the definition of 'road' in the dictionary lately?
If one were to stretch the interpretation of B18.41, then when a non-AFV moves into the graveyard road, basically such a unit would not be able to turn around or change VCA at all and could only leave by reversing. The last time I was on a graveyard road, this didn't happen to my personal Kubelwagon But of course, I'm putting myself in a position of being chided for making a 'realism' argument.
How about a rules-based argument? There is a specific bog effect for changing VCA across steep hill-roads in Korea, duly written. The same is true for Narrow Streets or Sunken Lanes, so I'd like to see a citation for such a rule applying to graveyard road that is just as specific.
I would say that "Roads" begin as a separate terrain type with a RB definition:So if I am understanding this, by the same reasoning changing VCA on a woods-road requires a bog check. By the chart, both entering and changing VCA in woods requires a bog check, although the cost for entering is different on road vs. not on road. Per B13.41 entering a woods/road is excepted from a bog check. So only changing VCA on a woods-road requires a bog.
Or does B13.41 say that? It says that entering via a non-road takes all MP and a bog check. But COWTRA it does not say that there is no bog check on entry of a road. So as best I read the chart, entering on a woods-road costs road MP but still requires a bog check.
JR
I'm not understanding how you are applying that. Nothing in roads B3 says that bog is n/a on roads. Nothing says that a woods-road hex, while it is a road hex, is not also a woods hex. Per A2.4, a hex that more than one terrain type has cumulative terrain effects unless excepted. A woods hex requires a bog. A road hex does not except bog. A wood-road requires a bog, it would seem. A graveyard road explicitly rules out a bog on entry at least.I would say that "Roads" begin as a separate terrain type with a RB definition:
B3.1 Roads represent either paved or dirt surfaces. A road represented by a broad brown stripe such as 1Y10 is a dirt road; a broad gray stripe such as 1Z8 is a paved road.Woods-/Orchard-roads, sunken and elevated roads, etc. are all depicted using a variant of the same mapboard design and with additional/modified rules specific to each type. Graveyard roads (like paths) use a different design and are not otherwise treated as roads.
So a vehicle on the road of a woods-road can change VCA w/o Bog on account of it not being in the woods...
Assuming a grave yard road is treated as a normal road for vehicular movement/Bog then - per D2.11 it looks like a VCA change would not incur a Bog DR.Is there a Bog Check to change VCA in a Graveyard Road hex? Does it matter if the VCA change occurs across a non-graveyard road hexside?
Which leaves this as the question:D2.11 (sentence from J11 errata):"
...VCA changes (if not on a road) in difficult terrain (see Terrain Chart) require a Bog Check (D8.2)...."
Is a graveyard road treated as a normal road? Virtually everything (from the mapboard depiction to LOS) seems to suggest no, B18.4-.42 included. Their design suggests that these are intended as a narrow kind of vehicular path not an actual road.Assuming a grave yard road is treated as a normal road for vehicular movement/Bog ...
I see only mention of Bog check for entering a graveyard with a fully tracked vehicle not crossing a graveyard road hexside.B18.41 ... All vehicles may enter a graveyard through a graveyard road hexside at a cost of one MP (two MP if BU) and without checking for Bog. Otherwise, only fully-tracked vehicles may enter a graveyard and they must expend half their MP allotment plus check for Bog (D8.21) with a +3 DRM [EXC: motorcycles may enter via a non-road hexside at a cost of four MP, except across a wall or hedge].
... and nothing about leaving a graveyard via road hexside either. So, you can enter a graveyard via a road hexside without a bog check, but leaving via a road hexside still incurs a bog check?I see only mention of Bog check for entering a graveyard with a fully tracked vehicle not crossing a graveyard road hexside.
Nothing about changing VCA.
That is I was implying too.This thread seems a bit surreal to me.
We know through the ASLRB, errata and Perry Sez that a vehicle can enter/exit a woods-road hex on a road at the road rate, turn VCA at one mp through road-woods hexside, two through a non-road-woods hexside. Also, that exiting a woods-hexside through non road hexside requires a woods bog check.
I would play the same for a road-graveyard hex rather than require the issuance of errata, Perry Sez... Lord knows, the man has enough to deal with.
Rich
A worthy point. Of course exit and VCA Bog checks are made without the +3 DRM.... and nothing about leaving a graveyard via road hexside either. So, you can enter a graveyard via a road hexside without a bog check, but leaving via a road hexside still incurs a bog check?
Alan