I thought this forum could use a topic like this. A place for users to ask questions and get some help from the more experienced module designers. I've already learned quite a few things just form the few days I've been visiting this board.
Here's a question to start it off...
One aspect of putting a mod together is whether the game is limited to the units in the counter set or not. The Game Piece Palette is a great tool for counters that are not limited in their use, but what is the best way of setting up force pools when there is a limit on each type of combat unit involved. I've been creating a force pool map and then placing the units on it using at-start-stacks. It can mean a lot of repetition in large games setting up each piece, even if it's just copying and pasting a piece definition multiple times.
Is there an easier way that I'm not thinking of? Thanks in advance
Here's a question to start it off...
One aspect of putting a mod together is whether the game is limited to the units in the counter set or not. The Game Piece Palette is a great tool for counters that are not limited in their use, but what is the best way of setting up force pools when there is a limit on each type of combat unit involved. I've been creating a force pool map and then placing the units on it using at-start-stacks. It can mean a lot of repetition in large games setting up each piece, even if it's just copying and pasting a piece definition multiple times.
Is there an easier way that I'm not thinking of? Thanks in advance