Jon Bays and I played O15, Highland Frank. Upon adding Jon's British victory to ROAR, I discovered we were the first people ever to play it (or at least to add it to ROAR).
German paratroopers, with a couple of low-powered guns, are positioned in a hilltop village and have to keep the majority of it out of the hands of a large force of British infantry. The Brits have a fair amount of armor support, but a CVP cap means that they can't go completely nuts with it. The initial British force has to cross a couple of bridges or else spend an awful lot of MF going around/through a stream. I had an MMG and a 20L AA gun covering the bridge he chose, which managed to chew up a lot of infantry, but about half made it across, along with all the armor. I had chosen to defend the edge of the village, with the idea of falling back slowly enough to run out the clock. This turned out not to work, as my front lines got overwhelmed by Shermans and Jon's infantry had pretty good freedom of movement after turn 4 or so. My only tools to kill the Shermans were a badly placed 50L gun (I had put it up on the hill to cover the bridge he didn't use and to keep him from getting into my rear; it achieved this latter goal but nothing else), and ATMMs that never went off. Had I managed to get a Sherman or two in street fighting, things might have gone differently, although I think even then Jon would have had the upper hand.
This scenario was notable for featuring some of the craziest counter density I've ever seen: I wish I had had the presence of mind to take a screen shot. I don't think the scenario would be playable on a physical board, at least, not when the British attack along a narrow front.
I don't think either Jon or I recommend the scenario especially highly, but it was an enjoyable match nonetheless! Best of luck to Jon in the next round.