I don't want those logs...they are another tool others can USE to go make your AAR far more appealing.You think someone would want to replay logs of a Virtual ASL match? I don't. I have done it once or twice for a short scenario that I was curious about. I make logs for the possibility of writing an AAR for my blog. You really want to see those log files? Even the huge ones?
That lends itself well to video discussion. It does not lend itself well to a written medium. I have an idea on how it might work and I may give it a go after the New Year.I don't want those logs...they are another tool others can USE to go make your AAR far more appealing.
The reviewer can see that action you are describing turn to turn. They can follow along like a "documentary"
Making the sometimes LONG AAR review a "live replay" is akin to a series replay which seems to be welcome by some.
I'd rather see a "huge VASL log" then read 8 pages of review.
What do I gain from watching to players play a scenario poorly? I know you disparage METT but it serves as a good fundamental tool for analyzing a scenario. M is the mission, in ASL we call this Victory Conditions. E is equipment, in ASL this is the OB we are given to get the job done. The first T is Terrain, that which we call the board. The last T is time, AKA turn count. We must do X by Y with Z across this space. Some of that space is not traversable. Other portions of that space slow our progress towards X leaving little or no room for us to complete X by Y. Knowing X, only some portions of Z may accomplish X (e.g, only Infantry can take a Building). We have to account for that in our planning. Knowing the space, we know how far we have to go to accomplish X. This gives us a timeline against which we can measure our progress. This will help us to refine our initial plan as we move forward towards X.Just as players play a scenario 3 or 4 times before a tournament to get "used to it"....they can save countless hours if they simply review a previous play of that game.
For me it does not help to read an series replay or watch other people to play a scenario or read analysis before. Because if I do that I start to try and play someone elses game, not mine. And this will fail at least for me. Apart from the simplest of scripted small scenarios (take soemthing like Guards Counterattack or Going to Church as an example) there are multiple ways to apporoach a scenario and I prefer to find my way to apporoach a given situation and take the learning from that to improve my way of playing.IJust as players play a scenario 3 or 4 times before a tournament to get "used to it"....they can save countless hours if they simply review a previous play of that game.
I have in requested in the past logs of other ASL players. I love to watch other people games. I think it gives me a different perspective. Moreover, I think it is not enough highlighted how different players have different characteristics, and in tournaments, I think it make sense to remember what “kind of player“ is sitting in front of you (eg: aggressive, eager to risk bogs with AFVs in the woods, cautious with all GUNs and SWs placed in the back, and so on…).You think someone would want to replay logs of a Virtual ASL match? I don't. I have done it once or twice for a short scenario that I was curious about. I make logs for the possibility of writing an AAR for my blog. You really want to see those log files? Even the huge ones?
Random people looking at my logs and watching them wouldn't bother me. Someone analyzing my logs for others without the context of what I was trying to accomplish in the moment without seeking my thoughts on the subject isn't something I would sign up for. I have nothing to hide but some random person speaking about why I should have done this or should have done that without a notion of what I am seeking to accomplish just isn't helpful as a teaching tool. I would happily engage with someone as learning is possible in both directions. But I generally don't save logs of my games. -- jimI have in requested in the past logs of other ASL players. I love to watch other people games. I think it gives me a different perspective. Moreover, I think it is not enough highlighted how different players have different characteristics, and in tournaments, I think it make sense to remember what “kind of player“ is sitting in front of you (eg: aggressive, eager to risk bogs with AFVs in the woods, cautious with all GUNs and SWs placed in the back, and so on…).
I agree, I would love to have logs with explanations of the plans. But most of all, I love ASL because there is not "A SOLUTION TO WIN". In a scenario there are so many alternatives (EXC: Dog scenarios) that is to me impossible to say what is right and what is wrong. Options change during the game (and this is what I really love in this game), giving the players a new number of options/alternatives every 2 turns.Random people looking at my logs and watching them wouldn't bother me. Someone analyzing my logs for others without the context of what I was trying to accomplish in the moment without seeking my thoughts on the subject isn't something I would sign up for. I have nothing to hide but some random person speaking about why I should have done this or should have done that without a notion of what I am seeking to accomplish just isn't helpful as a teaching tool. I would happily engage with someone as learning is possible in both directions. But I generally don't save logs of my games. -- jim
The board is the "world" in a game sense. Every move changes the "world" your counters live in. Every shot, every Residual FP placed, change the world and thus affect decision making. Not having the thoughts of the person living in the moment is a waste IMO. -- jimI agree, I would love to have logs with explanations of the plans. But most of all, I love ASL because there is not "A SOLUTION TO WIN". In a scenario there are so many alternatives (EXC: Dog scenarios) that is to me impossible to say what is right and what is wrong. Options change during the game (and this is what I really love in this game), giving the players a new number of options/alternatives every 2 turns.
Agree.The board is the "world" in a game sense. Every move changes the "world" your counters live in. Every shot, every Residual FP placed, change the world and thus affect decision making. Not having the thoughts of the person living in the moment is a waste IMO. -- jim
If I spoke Italian, I would love that. -- jimAgree.
On this matter, the Italian community made quite an interesting event/experiment. During the Italian league, couple of games were "live", meaning the players were on a discord channel and playing on VASL, the others were synch on VASL, but using another Discord channel had the possibility to look at the game and openly guess the plans of the players, discuss the result of the dice, and more interesting what could have been "next". I might be wrong, but I was looking at one of those game/session and there were more than 10 people on the discord channel. I really liked the experience. After the game, the two players joined the other Discord channel and we start talking all together. I enjoy it. Lot of laughings.