These are from KFW. And it should indeed have spraying fire. Look for a fix in the next release. Thanks.The new British MG: one of them is a 2-8. I have no idea what these are, so I am hesitant to point this out, but is it supposed to have no spraying fire?
Also, what are those?
it was clear, but so far there is no evidence anything has changed? Maybe pull a friend into a VASL room and ask them what they see in 6.4.x and 6.5?thanks for the quick response!
I tried putting the HIP units on top, the offset goes away, but this is confusing if HIP is in the bottom floor of a building. There it is logical to put the HIP stuff at the bottom and then there is a visible offset for the topmost dudes.
What I care about is the opponents not deducing something because things appear differently to them, too. Wasn't that clear?
Yeah. I'll do that just to confirm and report back what we see.it was clear, but so far there is no evidence anything has changed? Maybe pull a friend into a VASL room and ask them what they see in 6.4.x and 6.5?
Follow up -- we examined this pretty thoroughly in VASL 6.5.0 this morning and determined that the owner of HIP units sees a shift in unit locations, whereas the opponent does not.it was clear, but so far there is no evidence anything has changed? Maybe pull a friend into a VASL room and ask them what they see in 6.4.x and 6.5?
["Honosbinda, post: 2017403, member: 27566"]
Yeah. I'll do that just to confirm and report back what we see.
Apparently it only happens to SOME people. I get yelled at EVERY-SINGLE-TIME when it happens. My opponent thinks I am deliberately sabotaging the game.It shouldn't, but in all versions of VASL that I have experience with (not counting 6.5.0, which I'm not using at present), occasionally and randomly just clicking on a stack will cause all of the counters to change their position (i.e., the top counter becomes the bottom counter, etc.). I assume that this is a bug that everyone is familiar with and nobody knows how to fix because it's been around for so long, but I would guess that it has something to do with Honosbinda's issue above.
If some enterprising VASL coder wants to take a crack at solving this bug I reckon every VASL player everywhere will be eternally grateful. I'd estimate that it happens on average once per player per session for every session I'm playing VASL.
Only thing I could add to this would be the inclusion of an LV counter with adjustable LV levels. I just grab a grey blank counter now & add the info, but it would be handy to have one in the "OTHER">"MAP">"EC/WEATHER" tabs. Yup, hate the label tabs on these type of counters.Because it doesn't look good.
When I read Bruce's post, I thought he had gone off the handle a bit, then I saw the counters he was talking about I have to agree, the new look is off.
Things like stream depth and current direction, yes, they are rarely placed on the map, but then by definition, difficulty finding these counters is rarely going to be a problem. But for the counters we use all the time, it's ugly e.g.
View attachment 12823
And superfluous, since what the counter represents is printed on the counter!
There are 2 separate things going on here: (1) finding the counter and (2) using the counter in a game. Labeling the counter might help with (1), but it does nothing for (2). I suspect you've added these labels so that they can be found by the new "counter search" function, but can't the PieceSlot have a searchable label that is not displayed?
+1 for removing the labels.
Why do you have to ELR them? You just do HOB-Wound.Two requests; if there is another better way to "submit", let me know.
2. Wounded Leaders. Right now to wound a leader you have to ELR them, then apply the wound status. ELR does not always accurately track the status of the counter (ie. for a Wd 6+1 or 8-0). It would be nice to be able to be able to accurately change the counter with one command. As wounded leaders count for CVP with their new stats, there should be no game reason not to do this, so far as I can see.
Thanks!