See the previous message in this thread. Al is adding, and will continue to add, new overlays to the extension. But it won't all happen at once.Did you add any new overlays to this extension? To me, it looks like the extension that has been available through the beta testing.
Larry
Just tested it myself and got the same issue. Damn! Had this working for sure. Will investigate. Suspect it may be a board file issue. Stay tuned.Has anybody experienced any problems with the LOS in this version? I'm trying LOS on the RB v2.2 map on a game saved made with 6.4.0-beta1 and the LOS string is not even close to the center dots. LOS worked perfectly last night using the beta version.
View attachment 1818
I dimly remember that 'back in the days' there used to be a problem with LOS offset that usually only came to bear on larger maps (thus usually HASLs). IIRC the reason behind this was a minimal offset per hex that was neglible in the usual scope of 1 to 3 geo-boards but added up cumulatively on large HASL maps.Just tested it myself and got the same issue. Damn! Had this working for sure. Will investigate. Suspect it may be a board file issue. Stay tuned.
Thanks for the thought. There is a larger offset due to the fact that the RB board does not start with the center of row A at the board edge as the geo maps do. I had to take that into account when I was working on cropping and flipping. I have done something to screw it up. I just did a test and if you crop the RB board (using crop to middle of hex row), the los line draws properly. Clubby, if you crop the RB board using A and JJ as the hex rows, you will get a (nearly) full map with the los string showing properly - you will just lose a bit of the A and JJ hexes; they will be cropped to half-hexes. That might help you until I get this fixed properly.I dimly remember that 'back in the days' there used to be a problem with LOS offset that usually only came to bear on larger maps (thus usually HASLs). IIRC the reason behind this was a minimal offset per hex that was neglible in the usual scope of 1 to 3 geo-boards but added up cumulatively on large HASL maps.
Looking at the coordinate I17, though, it seems unlikely that this could be the issue here as there is not much offset to add up to that point in case the zero-point would be A0.
von Marwitz
They're not converted yet. Consider the current version of the extension a proof of concept. Now that I see it in use and folks seem to like it, I'll add more overlays as time permits for me to do so. The plan is that eventually all overlays will be assimilated into the bor...I mean overlay extension. If there are some you'd rather see sooner than later, please let me know. Meanwhile, the previous overlay placement method is fully functional.Hi,
Thank you for the information.
I just have a question about the draggable overlays.
For buildings (x#), it only has x1 to x5 and x30, after what I see.
Where can I find the other ones?
Thanks for the explanation.They're not converted yet. Consider the current version of the extension a proof of concept. Now that I see it in use and folks seem to like it, I'll add more overlays as time permits for me to do so. The plan is that eventually all overlays will be assimilated into the bor...I mean overlay extension. If there are some you'd rather see sooner than later, please let me know. Meanwhile, the previous overlay placement method is fully functional.
Seems a bad choice of keys for the linux guys. CTL-ALT-L 'locks' the screen. Suppose I can find a workaround, but can that be changed via a VASL preference option (or perhaps via the right click on a counter option list)?
- Counter linking. You can link two counters together and display a line showing the link. Great for Guns and acquisition counters or firer-target pairs. To link: select any two counters, CTRL-ALT-L. Linkline will show. Click elsewhere and Linkline will disappear. Reclick one of the counters and Linkline will reappear. To end link, select both counters, CTRL-ALT-U.