My game the other night was unusual because both the number of rules questions that came up and because how basic some of them were. Anyways, any help in resolving them would be appreciated.
1. A unit moves from 4L7 to 4L6. (see image) A snap shot from 4O10 is attempted.
1a. Is the LOS clear from P10 to the K7-L6-L7 vertex?
1b. Is the LOS clear from P10 to the L6-L7-M7 vertex?
1c. Can the snap shot be made?
2. What is the cost to enter hex 4I9? (see image) Does the cost differ because the hexside crossed contains woods or is open ground, for example H9 vs. J9?
3. A unit expends one mf to enter a woods hex using a road and then stops. After the resolution of any first fire, is the unit considered to occupy the woods and eligable to receive the +1 TEM for any final fire, even if the LOS is traced along the road and doesn't cross the woods depiction?
4. This is similar to 3 above. A squad enters a building hex using a road and crossing a crest line going up one level. It expends the road rate of 2 mf and stops.
4a. After the movement phase, is the unit considered to occupy the building with no further expenditure of mf?
4b. Is it accurate to characterize the situation as the squad is moving into the building just as much by using the road at 2 mf as in not using the road at 4 mf? The only difference is that by using the road, the squad is vulnerable to a special type of fire as outlined in A4.132. It's similar to a snap shot in that you can be attacked while moving into a new hex and can't fully get the benefit of the new terrain .
5. An AFV ends its movement in an open ground hex with an broken enemy leader. The hex is marked with a cc counter per the overrun flow chart. Is the leader held in melee or may it rout out of the hex?
1. A unit moves from 4L7 to 4L6. (see image) A snap shot from 4O10 is attempted.
1a. Is the LOS clear from P10 to the K7-L6-L7 vertex?
1b. Is the LOS clear from P10 to the L6-L7-M7 vertex?
1c. Can the snap shot be made?
2. What is the cost to enter hex 4I9? (see image) Does the cost differ because the hexside crossed contains woods or is open ground, for example H9 vs. J9?
3. A unit expends one mf to enter a woods hex using a road and then stops. After the resolution of any first fire, is the unit considered to occupy the woods and eligable to receive the +1 TEM for any final fire, even if the LOS is traced along the road and doesn't cross the woods depiction?
4. This is similar to 3 above. A squad enters a building hex using a road and crossing a crest line going up one level. It expends the road rate of 2 mf and stops.
4a. After the movement phase, is the unit considered to occupy the building with no further expenditure of mf?
4b. Is it accurate to characterize the situation as the squad is moving into the building just as much by using the road at 2 mf as in not using the road at 4 mf? The only difference is that by using the road, the squad is vulnerable to a special type of fire as outlined in A4.132. It's similar to a snap shot in that you can be attacked while moving into a new hex and can't fully get the benefit of the new terrain .
5. An AFV ends its movement in an open ground hex with an broken enemy leader. The hex is marked with a cc counter per the overrun flow chart. Is the leader held in melee or may it rout out of the hex?