Gunner Scott
Forum Guru
Hi-
See'ing what a pain in the ars it is to go to different websights looking for Q&A, I decided to post what I have gathered here, I'll still update my site, but this thread should be the central area to get the VotG's Q&A.
VotG9 - Eviction Notice - Off-map terrain Q:
Is an AFV in hex X18 subject to Street Fighting from the adjacent rubble (building across the street is not in play)?
Does hex X20 have a Cellar (requires multi-hex building, and only 1 hex of the building is in play)?
Related question - In scenarios with hexrows A-P (only) of board 17 in play, is the building in hex P4 single-story or two-story?
Answer:
Yes, all on-map terrain that is not in play in a scenario remains in effect for offboard movement/entry purposes during that scenario.
Tom
VOTG4 The Last Fifteen Gun Question
Is the 76* Gun considered "Guards" for special ammo depletion purposes?
The OB includes both Guards AND NKVD units.
thanks
hersh
Answer:
No, it is not Guards for ammo purposes, (and unfortunately per SSR it is affected by ammo shortage).
Tom
VotG3 Khopka's Crossing SSR 3
Do the Russians roll their "unconcealing" TC DR with the help of leaders/commissars in their Location?
Answer:
Yes, leadership/commissar would apply.
VotG3 Khopka's Crossing Set-up Q
Hi-
Gonna play this one and my question is:
With the overlaping set-up of each Russian group, can these units set-up with other units in their set-up area? Or is each set-up have to be seperate for each group?
Answer:
They can 'mingle' with each other in the overlap setup areas.
Tom
Soldiers of the 62nd Army, question about the VC Dug-in Tanks in General and for VotG:
Ok, its obvious, but I'm being paranoid? I'm playing my first VOTG tomorrow PM vs. one Joe Lepard. We're playing SOLDIERS OF THE 62nd ARMY from Dispatches.
The VCs read
"The Russians win at game end by amassing more VP than the Germans at game end. Each friendly controlled location of bldg F36 is worth 1VP. Also see SSR 2."
SO...the only way to get VPs is to get hexes of bldg F36...right?
But the way the SSR two reads, you could end out getting negative VPs relative to the other side. Do VPs also mean CVPs? I don't think so, but I'm asking...
IF NOT, then this scenario seems funky...one side could start @ -3VPs. That would mean they'd have to get EVERY location of F36, since it's a factory..I think....
Anyways, enquiring minds want to know...
Mark DV
Answer
CVP has nothing to do with the VCs.
Yes, the starting purchases can require one side to capture every hex of the Station.
Yes, the Station is a factory, so no upper levels. Good luck!
VotG CG1 errata
Guys,
SSR CGI-4 Game End: this is incorrectly written as a '+1 drm', it should be a '-1' drm, as the intent was to shorten the CGI scenarios, NOT lengthen them.
My sincere apology to everyone, this is my fault- don't know how I missed it.
Tom
Dug-in Tanks in General and for VotG:
Since HIP is a form of concealment,does this mean a dug in tank can be concealed?
Or is it HIP by purchase - and then when revealed is forever after unconcealed?
Answer:
Sure, it may setup concealed. See the 2nd sentence of V12.6214c, also A12.34.
Tom
Dug-in tanks and paved roads:
Hi-
Was playing soldiers of the 62nd army and I could not find any rules stating that dug-in tanks can not set-up in paved roads, is this correct?
Scott
Answers:
With regard to set-up, a Dug-In AFV has the same restrictions as an Armored Cupola.
Namely, an Armored Cupola/Dug-In AFV may set up in brush, grain, woods, orchard, shellholes, debris, and Open Ground as if it were a Pillbox. [D9.52]
A Pillbox can set up in Open Ground, "(including any road/shellholes...)". [B30.1]
So yes, I would say that a Dug-In Tank may be set up in a paved road.
Bruce
VotG 12 Ferry Landing Buildings status
Is a 2 hex Ferry Landing building considered a Factory (due to the large hex center dots and the fact that the pier is connecting to it)?
Should LL24 have a large center dot?
Possible answer:
1) I believe it's just due to the large hex center dots. The pier connecting to it does not change its status. This is covered in the VotG Factory rules (NRBH, so can't quote chapter and verse).
2) Most likely. See KDalton's post on this thread: http://forums.gamesquad.com/show...ht=LL24&page=2
JR
VOTG6 SSR Trenches connecting to ADJACENT building locations
Does this mean that a Trench can connect to both the ground level and the cellar of a building it is adjacent to (as both seem ADJACENT to me)?
Answer:
The Trenches do not connect directly to the building, only to the celler.
VotG - Purchased RGs and ELR
Say I buy a I3 Russian Infantry Company, how do I determine the ELR ?
Answer:
The ELR for the Russian is given in the at-start OB for the CG (usually ELR:3), and thereafter 12.619 dictates any change.
If you are instead referring to RG strength 12.6221 (i.e.- a lightly depleted or heavily depleted Coy RG) where a number of squads undergo ELR replacement (the superscript # following the strength), then 3 of the squads in a Rifle Coy would be replaced with 4-2-6s.
VotG CG Errata Refit phase
In the Refit rules (12.619)...the ELR Loss/Gain DRM chart (1st entry) says a -1 DRM "Per each scenario won by the friendly side on the previous CG Day".
Now I've only been looking over the rules for several days now...but that just jumped out at me as odd.
Any thoughts? Did I miss something earlier in the rules?
Answer:
You do know that it is possible to play two scenarios on the same game day, right???
German Attack during the day, and then a Russian Night Counterattack...
Germans cannot dodge playing at night in VotG!!
VotG T34-M41 Errata
the T34-M41 is printed as slow traverse (ST). It should have thick lines to denote RST
VOTG Factories - Gutted Buildings
A number of the factories on the VOTG MAP have the gutted artwork (eg I16) but the gutted rule does not apply to factories.
So is this simply a case of they have used the gutted symbol to represent a gutted Factory? (and they are roofless and have a +2 TEM (Factory plus debris) instead of the debris symbol that was used in RB) - if not whats the story please?
Answer:
Roofless Factories in VotG are all Gutted.
Tom
VotG orchard-gully LOS question
I believe some neuronal short-circuit has occured in my dwindling brain, which generated some unreasonable doubt...
Here is my question : does the StuG in E50 have LOS to G49 nd H48 conscripts (their hexes are orchard-gullies too - date : 14 september '42)?
Answer:
" I think the orchards exist IN the gully as well, the same as woods does. In that case, they'd block different level LOS in the same manner as a unit on level one of a building in the EX."
This is correct. Makes the gully a nasty little spot.
Tom
As if they are stacked with a Commissar Q
Also, the rule "as if they are stacked with a Commissar" could have added "(even and only while there is no G/O Commissar leader in the broken unit's Location for this attempt." Or could a broken unit stacked with a G/O non-commissar leader (while no G/O Commissar is present in its stack) rally normally in this situation?
Also, "... they are.." in this rule sentance is probably redundant.
2. While your answer (above) is worded "attempt to rally", the wording in CG11.1c) is "rally". I think the intent of this rule is better stated by "attempt to rally".
3. This rule's text might also benefit from a reference to A25.222, (Commissar) Rally.
Frank
Answer:
No, a regular leader would not be able to rally the unit, it must be rallied as though a Commissar were rallying it.
Sayeth the Commissar: "Regular Soviet leaders have no authority here!"
MANDATORY STRONGPOINT RALLY Q
1. This particular rule is a pretty big "EXC." to A10.6! I take it there is no limit to the number of these, what might be titled, "MANDATORY STRONGPOINT RALLY" in a turn. Would that be correct?
Answer:
That is correct, there is no limit on the number of the 'mandatory strongpoint rally' attempts that could occur.
Refit Phase Step 12.6181 and "Attack" chit (12.625)
2)In Refit Phase Step 12.6181, it says " In each CG scenario in which the German has selected (my emphasis) the "Attack" chit (12.625) he receives 6 extra CPP...". My question is: Which CG scenario is referred to here? If it is the current CG scenario, the chit selection phase has not yet occurred. (Could the German take the 6 extra CPP's in this step and then later decide he did not want to take the "Attack" chit?) If it is the previous scenario, doesn't the "reward" of the bonus forces seem to be coming a little late?
Wouldn't a more precise wording of this rule be either:
"In each CG scenario in which the German will select the "Attack" chit...."?
OR,
"If the German selected the "Attack" chit in the last CG scenario played..."?
Answer:
As for Support CPP- if the German will be selecting an attack chit then he gets the bonus. If the German will be selecting an idle chit he doesn't get the bonus.
CG 11.1 Broken Russian Personnel stacked with a GO NKVD.....
1) CG 11.1 c) says "Broken Russian Personnel stacked with a Good Order NKVD MMC/or in a Location ADJACENT to a Good Order NKVD MMC/Commissar must rally as if they are stacked with a Commissar [EXC: the Morale Level is not increased]". Is this to be read to mean: broken Russians MUST, IN EVERY RALLY PHASE, attempt to rally, even if they are not IN a location with a leader [i.e. the ADJACENT NKVD MMC/Commissar has the same effect as if it were a leader in the broken unit's location]? OR, should the rule be read to mean: broken Russians which can/would otherwise be able to engage in a rally attempt (i.e., because they are IN the same location with a [non-commissar] leader, or are utilizing First Multi-Man Self Rally), and which are ADJACENT to a GO NKVD MMC/Commissar, are REQUIRED to conduct that rally attempt as if in the same location with a Commissar (sans the increased morale)?
Answer
Broken Russian Personnel in a NKVD Fanatic Strongpoint that are stacked with a G.O. NKVD MMC *or* ADJACENT to a G.O. NKVD MMC/Commissar must attempt to rally as if they were stacked with a commissar. So yes, they must attempt to rally, DM would be NA, they would get the Rally Terrain bonus, they would not have their morale increased, and the self-rally penalty is NA. If they fail to rally they would suffer replacement as would normally occur w/ a commissar.
VotG German purchase chart
A1 StA1 Stug B Pltn, in CG's 2 and 4, shows what appears to my tired old eyes as blue color on both sides of the slash. Should the second dot be green or purple?ug B Pltn, in CG's 2 and 4, shows what appears to my tired old eyes as blue color on both sides of the slash. Should the second dot be green or purple?
Answer:
the first pltn is available at start, the other two pltn are not available until Sept 16th; both are dark blue entry code.
Tom
VotG CG2/4 GE Setup Restrictions
Is it a loophole to purchase units from the Blue RGs and set them up between 20 and 39?
Per the initial SSR II-3 (In CG2) looking at the exception for the Blue RGs it says:
<<Quote:
Reinforcing German RG enter on/after Turn 1 [EXC: ... any RG with a Dark Blue Entry Code (12.6217) wishing to enter on the west edge in hexes numbered >=40 may do so only on/after any turn in which the German has made a Reinforcement DR < the current turn number]>>.
The Blue RG can enter between 20 and 50 or setup on map in hexes >=20 (in a friendly perimeter area) per it's entry code note.
So a Gun or HW Pltn which gets onboard setup for free, do they have to enter from offboard or can they setup onboard? The SSR implies that all reinforcements purchased with CPP that scenario should come from off board, but it's not explicitly including RGs with the "a" note.
Additional Blue Infantry RG purchased that want to enter between 20 and 39 won't have to make a DR (or dr even) to arrive on the scene, I'm pretty sure that's ok by the SSR and Entry Code rules, but I want to be sure.
Answer:
Per SSR II-3 any dark blue entry code units (including purchased ones) that wish to enter on hexes numbered >/=40 need to roll. This is only for the initial scenario; after that the restriction is lifted.
Regards,
Tom
VotG German RG Purchase Limits more Q's
Tom,
My brother had an interesting question, if you're limited to 2 COYs let's say, if you buy 2 companies you can also buy 2 PLTNs right? because you said FRD for them so it's kind of like stacking with leaders right?
Steve
Answer:
Steve, that is correct.
Tom
VotG German RG Purchase Limits Q
Peter writes: "The FlaK HTs and the Gun RGs have the dots together and only one number. Does this mean that the number is the total, and the parent unit can be either of the colored dots? (This is my assumption). "
Peter, this is correct.
As for the daily limits- the 2 pltns do count towards the daily limit, so if you purchase another pltn in a second scenario that day it would make 3 pltn (equivalent to a coy).
Regards,
Tom
NKVD RG
To summarize,
NKVD RG can set up on map at no extra CPP cost, or they can be purchased in Reserve (to save 1 CPP and to be able to set up east of row L in CGII/IV).
They don't have to enter.
Sorry, I know the path to the various rule exceptions is convoluted in this case.
Tom
See'ing what a pain in the ars it is to go to different websights looking for Q&A, I decided to post what I have gathered here, I'll still update my site, but this thread should be the central area to get the VotG's Q&A.
VotG9 - Eviction Notice - Off-map terrain Q:
Is an AFV in hex X18 subject to Street Fighting from the adjacent rubble (building across the street is not in play)?
Does hex X20 have a Cellar (requires multi-hex building, and only 1 hex of the building is in play)?
Related question - In scenarios with hexrows A-P (only) of board 17 in play, is the building in hex P4 single-story or two-story?
Answer:
Yes, all on-map terrain that is not in play in a scenario remains in effect for offboard movement/entry purposes during that scenario.
Tom
VOTG4 The Last Fifteen Gun Question
Is the 76* Gun considered "Guards" for special ammo depletion purposes?
The OB includes both Guards AND NKVD units.
thanks
hersh
Answer:
No, it is not Guards for ammo purposes, (and unfortunately per SSR it is affected by ammo shortage).
Tom
VotG3 Khopka's Crossing SSR 3
Do the Russians roll their "unconcealing" TC DR with the help of leaders/commissars in their Location?
Answer:
Yes, leadership/commissar would apply.
VotG3 Khopka's Crossing Set-up Q
Hi-
Gonna play this one and my question is:
With the overlaping set-up of each Russian group, can these units set-up with other units in their set-up area? Or is each set-up have to be seperate for each group?
Answer:
They can 'mingle' with each other in the overlap setup areas.
Tom
Soldiers of the 62nd Army, question about the VC Dug-in Tanks in General and for VotG:
Ok, its obvious, but I'm being paranoid? I'm playing my first VOTG tomorrow PM vs. one Joe Lepard. We're playing SOLDIERS OF THE 62nd ARMY from Dispatches.
The VCs read
"The Russians win at game end by amassing more VP than the Germans at game end. Each friendly controlled location of bldg F36 is worth 1VP. Also see SSR 2."
SO...the only way to get VPs is to get hexes of bldg F36...right?
But the way the SSR two reads, you could end out getting negative VPs relative to the other side. Do VPs also mean CVPs? I don't think so, but I'm asking...
IF NOT, then this scenario seems funky...one side could start @ -3VPs. That would mean they'd have to get EVERY location of F36, since it's a factory..I think....
Anyways, enquiring minds want to know...
Mark DV
Answer
CVP has nothing to do with the VCs.
Yes, the starting purchases can require one side to capture every hex of the Station.
Yes, the Station is a factory, so no upper levels. Good luck!
VotG CG1 errata
Guys,
SSR CGI-4 Game End: this is incorrectly written as a '+1 drm', it should be a '-1' drm, as the intent was to shorten the CGI scenarios, NOT lengthen them.
My sincere apology to everyone, this is my fault- don't know how I missed it.
Tom
Dug-in Tanks in General and for VotG:
Since HIP is a form of concealment,does this mean a dug in tank can be concealed?
Or is it HIP by purchase - and then when revealed is forever after unconcealed?
Answer:
Sure, it may setup concealed. See the 2nd sentence of V12.6214c, also A12.34.
Tom
Dug-in tanks and paved roads:
Hi-
Was playing soldiers of the 62nd army and I could not find any rules stating that dug-in tanks can not set-up in paved roads, is this correct?
Scott
Answers:
With regard to set-up, a Dug-In AFV has the same restrictions as an Armored Cupola.
Namely, an Armored Cupola/Dug-In AFV may set up in brush, grain, woods, orchard, shellholes, debris, and Open Ground as if it were a Pillbox. [D9.52]
A Pillbox can set up in Open Ground, "(including any road/shellholes...)". [B30.1]
So yes, I would say that a Dug-In Tank may be set up in a paved road.
Bruce
VotG 12 Ferry Landing Buildings status
Is a 2 hex Ferry Landing building considered a Factory (due to the large hex center dots and the fact that the pier is connecting to it)?
Should LL24 have a large center dot?
Possible answer:
1) I believe it's just due to the large hex center dots. The pier connecting to it does not change its status. This is covered in the VotG Factory rules (NRBH, so can't quote chapter and verse).
2) Most likely. See KDalton's post on this thread: http://forums.gamesquad.com/show...ht=LL24&page=2
JR
VOTG6 SSR Trenches connecting to ADJACENT building locations
Does this mean that a Trench can connect to both the ground level and the cellar of a building it is adjacent to (as both seem ADJACENT to me)?
Answer:
The Trenches do not connect directly to the building, only to the celler.
VotG - Purchased RGs and ELR
Say I buy a I3 Russian Infantry Company, how do I determine the ELR ?
Answer:
The ELR for the Russian is given in the at-start OB for the CG (usually ELR:3), and thereafter 12.619 dictates any change.
If you are instead referring to RG strength 12.6221 (i.e.- a lightly depleted or heavily depleted Coy RG) where a number of squads undergo ELR replacement (the superscript # following the strength), then 3 of the squads in a Rifle Coy would be replaced with 4-2-6s.
VotG CG Errata Refit phase
In the Refit rules (12.619)...the ELR Loss/Gain DRM chart (1st entry) says a -1 DRM "Per each scenario won by the friendly side on the previous CG Day".
Now I've only been looking over the rules for several days now...but that just jumped out at me as odd.
Any thoughts? Did I miss something earlier in the rules?
Answer:
You do know that it is possible to play two scenarios on the same game day, right???
German Attack during the day, and then a Russian Night Counterattack...
Germans cannot dodge playing at night in VotG!!
VotG T34-M41 Errata
the T34-M41 is printed as slow traverse (ST). It should have thick lines to denote RST
VOTG Factories - Gutted Buildings
A number of the factories on the VOTG MAP have the gutted artwork (eg I16) but the gutted rule does not apply to factories.
So is this simply a case of they have used the gutted symbol to represent a gutted Factory? (and they are roofless and have a +2 TEM (Factory plus debris) instead of the debris symbol that was used in RB) - if not whats the story please?
Answer:
Roofless Factories in VotG are all Gutted.
Tom
VotG orchard-gully LOS question
I believe some neuronal short-circuit has occured in my dwindling brain, which generated some unreasonable doubt...
Here is my question : does the StuG in E50 have LOS to G49 nd H48 conscripts (their hexes are orchard-gullies too - date : 14 september '42)?
Answer:
" I think the orchards exist IN the gully as well, the same as woods does. In that case, they'd block different level LOS in the same manner as a unit on level one of a building in the EX."
This is correct. Makes the gully a nasty little spot.
Tom
As if they are stacked with a Commissar Q
Also, the rule "as if they are stacked with a Commissar" could have added "(even and only while there is no G/O Commissar leader in the broken unit's Location for this attempt." Or could a broken unit stacked with a G/O non-commissar leader (while no G/O Commissar is present in its stack) rally normally in this situation?
Also, "... they are.." in this rule sentance is probably redundant.
2. While your answer (above) is worded "attempt to rally", the wording in CG11.1c) is "rally". I think the intent of this rule is better stated by "attempt to rally".
3. This rule's text might also benefit from a reference to A25.222, (Commissar) Rally.
Frank
Answer:
No, a regular leader would not be able to rally the unit, it must be rallied as though a Commissar were rallying it.
Sayeth the Commissar: "Regular Soviet leaders have no authority here!"
MANDATORY STRONGPOINT RALLY Q
1. This particular rule is a pretty big "EXC." to A10.6! I take it there is no limit to the number of these, what might be titled, "MANDATORY STRONGPOINT RALLY" in a turn. Would that be correct?
Answer:
That is correct, there is no limit on the number of the 'mandatory strongpoint rally' attempts that could occur.
Refit Phase Step 12.6181 and "Attack" chit (12.625)
2)In Refit Phase Step 12.6181, it says " In each CG scenario in which the German has selected (my emphasis) the "Attack" chit (12.625) he receives 6 extra CPP...". My question is: Which CG scenario is referred to here? If it is the current CG scenario, the chit selection phase has not yet occurred. (Could the German take the 6 extra CPP's in this step and then later decide he did not want to take the "Attack" chit?) If it is the previous scenario, doesn't the "reward" of the bonus forces seem to be coming a little late?
Wouldn't a more precise wording of this rule be either:
"In each CG scenario in which the German will select the "Attack" chit...."?
OR,
"If the German selected the "Attack" chit in the last CG scenario played..."?
Answer:
As for Support CPP- if the German will be selecting an attack chit then he gets the bonus. If the German will be selecting an idle chit he doesn't get the bonus.
CG 11.1 Broken Russian Personnel stacked with a GO NKVD.....
1) CG 11.1 c) says "Broken Russian Personnel stacked with a Good Order NKVD MMC/or in a Location ADJACENT to a Good Order NKVD MMC/Commissar must rally as if they are stacked with a Commissar [EXC: the Morale Level is not increased]". Is this to be read to mean: broken Russians MUST, IN EVERY RALLY PHASE, attempt to rally, even if they are not IN a location with a leader [i.e. the ADJACENT NKVD MMC/Commissar has the same effect as if it were a leader in the broken unit's location]? OR, should the rule be read to mean: broken Russians which can/would otherwise be able to engage in a rally attempt (i.e., because they are IN the same location with a [non-commissar] leader, or are utilizing First Multi-Man Self Rally), and which are ADJACENT to a GO NKVD MMC/Commissar, are REQUIRED to conduct that rally attempt as if in the same location with a Commissar (sans the increased morale)?
Answer
Broken Russian Personnel in a NKVD Fanatic Strongpoint that are stacked with a G.O. NKVD MMC *or* ADJACENT to a G.O. NKVD MMC/Commissar must attempt to rally as if they were stacked with a commissar. So yes, they must attempt to rally, DM would be NA, they would get the Rally Terrain bonus, they would not have their morale increased, and the self-rally penalty is NA. If they fail to rally they would suffer replacement as would normally occur w/ a commissar.
VotG German purchase chart
A1 StA1 Stug B Pltn, in CG's 2 and 4, shows what appears to my tired old eyes as blue color on both sides of the slash. Should the second dot be green or purple?ug B Pltn, in CG's 2 and 4, shows what appears to my tired old eyes as blue color on both sides of the slash. Should the second dot be green or purple?
Answer:
the first pltn is available at start, the other two pltn are not available until Sept 16th; both are dark blue entry code.
Tom
VotG CG2/4 GE Setup Restrictions
Is it a loophole to purchase units from the Blue RGs and set them up between 20 and 39?
Per the initial SSR II-3 (In CG2) looking at the exception for the Blue RGs it says:
<<Quote:
Reinforcing German RG enter on/after Turn 1 [EXC: ... any RG with a Dark Blue Entry Code (12.6217) wishing to enter on the west edge in hexes numbered >=40 may do so only on/after any turn in which the German has made a Reinforcement DR < the current turn number]>>.
The Blue RG can enter between 20 and 50 or setup on map in hexes >=20 (in a friendly perimeter area) per it's entry code note.
So a Gun or HW Pltn which gets onboard setup for free, do they have to enter from offboard or can they setup onboard? The SSR implies that all reinforcements purchased with CPP that scenario should come from off board, but it's not explicitly including RGs with the "a" note.
Additional Blue Infantry RG purchased that want to enter between 20 and 39 won't have to make a DR (or dr even) to arrive on the scene, I'm pretty sure that's ok by the SSR and Entry Code rules, but I want to be sure.
Answer:
Per SSR II-3 any dark blue entry code units (including purchased ones) that wish to enter on hexes numbered >/=40 need to roll. This is only for the initial scenario; after that the restriction is lifted.
Regards,
Tom
VotG German RG Purchase Limits more Q's
Tom,
My brother had an interesting question, if you're limited to 2 COYs let's say, if you buy 2 companies you can also buy 2 PLTNs right? because you said FRD for them so it's kind of like stacking with leaders right?
Steve
Answer:
Steve, that is correct.
Tom
VotG German RG Purchase Limits Q
Peter writes: "The FlaK HTs and the Gun RGs have the dots together and only one number. Does this mean that the number is the total, and the parent unit can be either of the colored dots? (This is my assumption). "
Peter, this is correct.
As for the daily limits- the 2 pltns do count towards the daily limit, so if you purchase another pltn in a second scenario that day it would make 3 pltn (equivalent to a coy).
Regards,
Tom
NKVD RG
To summarize,
NKVD RG can set up on map at no extra CPP cost, or they can be purchased in Reserve (to save 1 CPP and to be able to set up east of row L in CGII/IV).
They don't have to enter.
Sorry, I know the path to the various rule exceptions is convoluted in this case.
Tom
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