Hi all-
Randy and I did get together last night and hammered out a few more turns of our Uncommon Valor CG Firefight with us stopping on Marine turn 6. Maybe tomorrow we might finish up this Firefight and move on to day 2 FF 5. This is one brutal CG and makes Stalingrad look like a kids sand lot that is for sure. So far, the Japanese OBA has been stellar for this Firefight as it has really put the Marines attack on a slow crawl forward. Randy's attack is mainly along the North edge and here I had a few AT mines along the road that mobilized one of his tanks, the Jap Arty has done a great job in working over the Marines, with my 70mm OBA laying in some smoke to block his 20 MG fire base (the Marines have a crap ton of MG's) and using the 100mm OBA as harassing fire on his north edge attack. The Japanese, is desperation, have thrown alot in the path of the Marines to slow down their progress with good results more or less. The casualties from this Japanese tactic of trying to stay close to the American attack has costed them alot of bodies but I think it is worth the effort. On the other hand, with a SAN of 6 for the Japanese, the Jap sniper has only been activated twice in our game, Randy is rolling lots of 6's but that damn dicebot keeps rolling high on my sniper activation attempts.
So with so many casualties for my IJA, why keep going? I still believe the Japanese have a chance to pull this one out, the Marines still have a long way to go to get to the bottom of the map and to be honest, I think the Japanese might be able to hold out until FF 7 or 8 due more to my not so great set up. Still, this is alot of fun and if you have this old module sitting on your shelf, dust it off and give it a try using the PL 3.0 rules.
Scott