Great! I will send you my turn in a day or so.Dan Neely said:Sounds good to me, that's about what Viridomaros is doing, the two of you combined should fill most of my play time.
Great! I will send you my turn in a day or so.Dan Neely said:Sounds good to me, that's about what Viridomaros is doing, the two of you combined should fill most of my play time.
You might want to reconsider not mobilizing the north command, north fleet naval aviation has several more long range naval bomber units to harras the convoy routes with.Menschenfresser said:Started a second hotseat game now that I know a little bit more about the system.
T1 & 2: Mobilized WP West/SW & Southern groups. Also mobilized Iraq, Syria and Lebenon. While I don't have an end game strategy since I don't know how the game plays out, I plan to initially attack Western Europe & Turkey. The Turkish invasion will come from three sides: Balkans to Istanbul, Caucasus/Iraq/Syria and a seaborne invasion aimed north of Ankara. Europe, I hope to push hard in the center, largely ignoring Austria, Yugo, etc. The WP thrust into Europe is going to see one of the largest airborne drops ever! Once the Balkan forces retake the continent, most will peel off and hit Greece. If that goes off without too much loss. The WP will be ready for a sea invasion of either Italy or Egypt. Haven't decided.
Unless nato pumped alot of troops into austria, whacking it quickly should be to your advantage since covering it's entire border will require alot of troops. Yugo's very weak, asside from it's handful of armor bdes most of it's troops are very prone to being aved by a fresh division, the force you need to screen your border against a nato mobilization and the railing of a halfdozenish divsions to strike at your flank's almost large enough to pull off a one turn smash, and afterwards the same force will should be able to screen the italian border keeping them tied down. Unless you've stripped the border to the bone, or don't have enough troops facing the greeks to hold thier army down, there's really little to loose in a strike. Even if you can't one turn the capital, you can bomb out enough bridges to prevent any rapid reinforcement.NATO mobilized as well as US reserves, I think. Also mobilized Austria to better defend Vienna. The French forces remain in France for the moment on a rail line to function as mobile reserves. Paratroopers, SEAL teams, and other elite units are staying put to deal with WP paras, etc. Greeks pulled back to guard Thessoloniki even though the WP isn't headed that way yet. The Israelis will probably mobilize on T2 seeing the mobilization of its Arab neighbors, and Centcom is debating releasing its forces in case Iraq tries to slip into Kuwait. The pacific is quiet.
It's probably in strategic avaiation, there're several mixed units there, although I think one or two balkan units with m19's might have the same problem since they've got a much longer range than most other soviet fighters. The NK airfarce is organized with mixed units as well. NK's the one that bugs me more since I'd like to split alot of the 'fighter' units in half and use the obsolete mig17/19's for air to mud actions. Nato has a disgusting number of air units as well, it's less apparent since they're largely based at the border.I'm not really playing with points so much in mind this game. Just trying to keep to the rules.
And DAMN! there are a lot of WP air units. I noticed at least one WP air unit that has a large range difference in the two types of planes comprising it. I don't have the unit ID in front of me.
OK I will see what I can do while preserving the OOB and single A/C type per unit.Menschenfresser said:For my part, I'd like to see some reduction in the number of air units. But I'm not so sure it's desired what with the way one can batter airfields with those long range missiles. A little consolidation might be a good thing.
AFAIK missle bombards are a strait percentage loss, the number of units in the stack is irrelevant. Most nato AC have the range to operate from beyond scud range, and the attack1 heavy missles are irrelevant as bombards, in any event they're primarily nuke carriers and won't be deployed by default in the next version. A few places like isreal, South Korea, and possibly Greece (not sure if they have enough safe fields) are vulnerable to missle strikes, but otherwise all the modern AC can safelty pull back. Isreal's not a major concern since even with both iraqi scud batteries in support suppressing thier large airforce is easier said than done. Short range ac like the alphajet are screwed by scud attacks though.Menschenfresser said:For my part, I'd like to see some reduction in the number of air units. But I'm not so sure it's desired what with the way one can batter airfields with those long range missiles. A little consolidation might be a good thing.
Thanks for the feedback.Dan Neely said:AFAIK missle bombards are a strait percentage loss, the number of units in the stack is irrelevant. Most nato AC have the range to operate from beyond scud range, and the attack1 heavy missles are irrelevant as bombards, in any event they're primarily nuke carriers and won't be deployed by default in the next version. A few places like isreal, South Korea, and possibly Greece (not sure if they have enough safe fields) are vulnerable to missle strikes, but otherwise all the modern AC can safelty pull back. Isreal's not a major concern since even with both iraqi scud batteries in support suppressing thier large airforce is easier said than done. Short range ac like the alphajet are screwed by scud attacks though.
Personally, I don't think the total number of air units is too high. If you try and cram them all into Germany at the expense of every other theater it's alot, but covering down into the balkans and up into scandanavia it's more reasonable. Otherwise a single reorg would have too large a proportional impact IMO.
Large scale consolidation of modern units would produce excessively powerful single units. Modern attack units already have good chances of wasting a bridge regardless of weather. Further consolidation would only reduce the number of bridges I could frag in a single turn. I'd like to add that while keeping every bridge up's near impossible, keeping the rail routes you actaully use for reinforcements up despite crazy bombing isn't difficult. The only problem is when a minor area suddenly becomes important and you don't have major engineering support handy.
yeah, I was using a combo of hyperbole and sarcasm in that comment, nato's no worse than the pact, and they do need that many units for the same reasons. Also, if air units were several times as large you could have ludicrus situations like a thousand aircraft cap over the atlantic radiating from keflavik that would eat bomber strikes alive.LOK said:Thanks for the feedback.
I think I may have misunderstood your orginal "disgusting" comment about the number of air units then.
I am manily of the same opinion on most of the points you made. I found that having more air units (although they are pain to keep track of) is actually beneficial for a variety of reasons. I will still try and consolidate some small units when appropriate.
I'd be happy to e-mail it to you. Several people are playtesting it as we speak. Of course, with a scenario of this size, it is never "finished". I just want to make sure there are no glaring bugs.Coyote said:When will this scenario be available for all to download. Sounds like my kind of melee,
make sure you've got the space free. even zipped the scen will be a ~.5meg email, annother ~100k for the breifing doc. The country colors pdf (which I personally didn't find useful) will be annother ~400k.Coyote said:Great, sent it to festrada26@hotmail.com Please send it on a zip file.
OK I think I managed to send you the scenario and briefing. The unit colors may come later and is not needed to play the scenario.Coyote said:Great, sent it to festrada26@hotmail.com Please send it on a zip file.
I would love to take a look at the scenario and I would probably want to playtest it with you if you are still interested!LOK said:I'd be happy to e-mail it to you. Several people are playtesting it as we speak. Of course, with a scenario of this size, it is never "finished". I just want to make sure there are no glaring bugs.
Given the limited time I can spend on this here is what I am planning to do with the scenario:ratbag said:I would love to take a look at the scenario and I would probably want to playtest it with you if you are still interested!
Please mail to ds@mysoft.se
Thank you in advance!
/ratbag