Menschenfresser
The Amazing Rando
Thanks...reading the briefing now.
I hope that's a good thingMenschenfresser said:I don't have toaw at work anymore, so
It looks like one of the most, if not the most, complicated scenario I've seen...
I think that's the best long-term solution to get around the map issues and other limitations. However, I am not sure how to play two coupled scenarios in TOAW - lots of house rules I suppose...Menschenfresser said:Oh definitely. I love complication.
Are you still looking to chop this momma in half and do two separate scenarios?
these are valid questions. Some of them are addressed in the briefing in more detail.Menschenfresser said:Initial Comments:
I like the map. I like that you've done east & west and not turned it all into a spagetti of rail & sea lanes. There's much of Russia that seems rather unimportant to the game since I don't see any chance that NATO can whip the Russians back to Moscow. But that's a side issue.
I do want to ask about some of the interesting, but side, theaters of the game. What is the significance of N. Africa, the Middle East & Central Asia in this game...other than flair. More precisely, it seems victory is more or less decided in Europe and though these extra points play their part, what would be the reason for, say, activating any of the N. African nations...or attacking them?
If I activate Algeria and attack Morocco, I lose some 35 points in the activation and attack TOs and have the possibility of gaining 36 if I over run Morocco. Same with Isreal. Costs 60 to activate Israel, plus some 20-30 extra to DOW on Lebanon, Syria, etc. If the Israelis take all of Syria and Lenanon, I think they receive some 75 points.
If some extra reason for activating other theaters existed, artificial though it may be, it would enhance the depth of strategic choices presented scenario. You're probably lacking free events at this point, but what about boosting the point totals for capital cities?
Or, if you have events, having EEV variable tied to NATO signing a detrimental peace treaty if it goes too high (i.e. OV for the WP). Or simply having each capital city (i.e. surrender trigger city) also reduce force supply levels.
I was just wondering because many players tend toward playing scenarios by taking the shortest route to victory. And while this scenario has more color than most, it seems an ardent focus on Europe is all that's necessary.
I haven't been thorough in looking over all the units of all the countries, but it seems that the US uses Assault AT+ squads while the rest of its allies use Assault AT squads. Seems all of the WP uses Assault AT, with some using lesser squads. In keeping the number of theaters down, one can focus all the replacements into the European theater. So if you aren't burning up Assault Squads in Korea, then they can beef up your advance into W. Germany.
Also I noticed that the game starts off with a WP marginal victory. Is it possible for NATO to improve upon that?
These are really just discussion points...not suggestions. I love the variety here, but what I'm getting at is, I want strong reasons for choosing path X or choosing path Y. Maybe they are there. Maybe I just need a little coaching on how this game plays out since it can go in so many directions.
alot more than that actaully. Lebanon has 27vp, syria 68. Remember that when you gain N vps your opponent looses that many as well. So that's 190 net vps before the value of the armies chewed up is added in which are annother 3/54 vp for the parts that can be disbanded. For morroco with 29vp of objectives and a 10vp army you're looking at a potential 68vp to gain, I'm doubtful that the Algerians can pull if off though unless the us player makes a blunder with the Morrocans. If you're forced to divert the heavy centcom units to Germany and Korea Iraq can do a similar ammount of damage to the gulf states, thier local militaries and the marine div with m60's aren't enough to stop them. Alternately the bulk of the iraqi military can be sent to Syria and if they arrive and digin before the Syrian front is broken can potentially stop the isreali's cold. In this case, one or two divs of m1's will be able to shred the iraqis in the south and pour north towards bagdad.Menschenfresser said:Initial Comments:
I do want to ask about some of the interesting, but side, theaters of the game. What is the significance of N. Africa, the Middle East & Central Asia in this game...other than flair. More precisely, it seems victory is more or less decided in Europe and though these extra points play their part, what would be the reason for, say, activating any of the N. African nations...or attacking them?
If I activate Algeria and attack Morocco, I lose some 35 points in the activation and attack TOs and have the possibility of gaining 36 if I over run Morocco. Same with Isreal. Costs 60 to activate Israel, plus some 20-30 extra to DOW on Lebanon, Syria, etc. If the Israelis take all of Syria and Lenanon, I think they receive some 75 points.
I haven't payed much attention to rifle squad replacement rates, but the attack/def levels of modern armor are high enough that they don't really have that large of an impact. And armor replacement rates are far below losses. Nato will get about 33% of it's inventory replaced by the end of turn60, the pact more like 10% or 15%. A battalion-regiment of tanks/day isn't really significant when each attacking division is taking heavier losses in every attack. I'm not sure if LOK messed with the attrition divider or not, but by turns end, most engaged divisions will have had the majority of thier armor destroyed or damaged and cycle into the replacement pool.I haven't been thorough in looking over all the units of all the countries, but it seems that the US uses Assault AT+ squads while the rest of its allies use Assault AT squads. Seems all of the WP uses Assault AT, with some using lesser squads. In keeping the number of theaters down, one can focus all the replacements into the European theater. So if you aren't burning up Assault Squads in Korea, then they can beef up your advance into W. Germany.
As usual Dan eloquently illuminated the impact of the other theaters. Thanks Dan.Dan Neely said:I haven't payed much attention to rifle squad replacement rates, but the attack/def levels of modern armor are high enough that they don't really have that large of an impact. And armor replacement rates are far below losses. Nato will get about 33% of it's inventory replaced by the end of turn60, the pact more like 10% or 15%. A battalion-regiment of tanks/day isn't really significant when each attacking division is taking heavier losses in every attack. I'm not sure if LOK messed with the attrition divider or not, but by turns end, most engaged divisions will have had the majority of thier armor destroyed or damaged and cycle into the replacement pool.
Menschenfresser said:Sorry, I meant NATO MV. Is it realistically possible for them to improve upon this?
QUOTE]
Yes I have been able to obtain a significant victory against Wp in earlier playtesting. It depends on a million factors as t should
Just a wild guess, you swept the mideast. A major counterattack in Europe's possible I suppose, but somewhat predicated on the pact player pushing too long and depleting himself to the point that one's viable.LOK said:Yes I have been able to obtain a significant victory against Wp in earlier playtesting. It depends on a million factors as t shouldMenschenfresser said:Sorry, I meant NATO MV. Is it realistically possible for them to improve upon this?
Correct. Syria/Lebanon were gone (thanks to the IDF) and Iraq was mostly wrapped up by CENTCOM units. Algeria had surrendered after leaving Algiers exposed and a landing by Italian/frencj units.Dan Neely said:Just a wild guess, you swept the mideast. A major counterattack in Europe's possible I suppose, but somewhat predicated on the pact player pushing too long and depleting himself to the point that one's viable.
Sounds good to me, that's about what Viridomaros is doing, the two of you combined should fill most of my play time.LOK said:Dan,
I'd love to play you. I prefer to play USSR/Pact anyway. I can do 1-2 turns/week max. If that is too slow you may want to pick another playtester. Let me know.
Replying in thread so it'll last longer. Hopefully the compsim account will be back soon. I was told to expect it back yesterday and then again today. It's a problem with the operators isp not something he can fix himself.viridomaros said:dan could you please send me your other email add again because i lost it thanks