rgrove
Member
Im playing the Commisar's House as my first full blown ASL scenario after a number of 'training' scenarios while relearning the game after a LONG hiatus.
Right off, during setup, I find myself stumbling over the placement of the Russian Trenches. Its board 20, a pretty congested urban sprawl with all the single hex wooden structures converted to rubble by SSR. Still almost anywhere you place a trench you are within a hex or two of an intact building. Trench cover seems almost redundant. Im trying to utilize the movement and communication nature of the trench by placing them somewhere to allow travel without exposure but its a little confusing.
Any help out there? Anyone familiar with the scenario? Where do my Russians need to start digging?
Right off, during setup, I find myself stumbling over the placement of the Russian Trenches. Its board 20, a pretty congested urban sprawl with all the single hex wooden structures converted to rubble by SSR. Still almost anywhere you place a trench you are within a hex or two of an intact building. Trench cover seems almost redundant. Im trying to utilize the movement and communication nature of the trench by placing them somewhere to allow travel without exposure but its a little confusing.
Any help out there? Anyone familiar with the scenario? Where do my Russians need to start digging?