Update: Tactical Playing Cards at ASLOK

Mister T

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Now that the Tactical Playing cards have been presented at ASLOK, i am happy to mention that they are available for sale at the Gamer's Armory.

(the rest of this post is largely a re-post of the first post of the "card-driven ASL" thread with updates for: (i) T-card price; (ii) rules governing the initial allocation of cards to players; (iii) musings about T-cards and the ASL Heat of Battle process.

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What?

A deck of "Tactical Playing Cards" (or T-cards) to use when playing an ASL scenario.

Why?

It introduces an add-on to the game, which hopefully should add extra fun without being onerous for players.

How?
Each player receives at game start a number of cards from the deck and may play them whenever he sees fit during a scenario. Each card has an effect printed on it, just apply what is written on the card and discard the card. The total number of cards in the deck is sufficiently large to ensure that no hand will be similar to another. The rules underpinning T-cards' use are as concise as possible.

What does it look like?

Cards follow the standard for collectible cards (poker-sized, 300 grams/sm).

With which scenarios are they compatible?

Almost all of them. No card requires little-used rules from the ASLRB and most cards draw their inspiration from Chapter A rules.

Any requirements?

Players with 40+ games under their belt would be comfortable with the text of the cards. Designed as they are, the cards should not distract the player from scenario action.

Who will be interested?

- those who like to try new products with their regular ASL buddy;
- those who want to spice up vanilla scenarios;
- those who want to introduce an additional dimension to ASL games.

When?
The Tactical Playing Cards have been presented at ASLOK. They are now available for sale at the Gamer's Armory.

How much?
See retailers (Gamers Armory (US), Second Chance Games (UK), TrojanGames (Sweden))

Disclaimer:
The term "card-driven ASL" should be understood as providing a quick reference to those wargames where cards have some bearing on the game. It should not be understood that cards take a decisive role in deciding the outcome of a scenario. It is a modest yet enjoyable condiment for ASL.

Initial allocation of cards: an example of how it works


Players A and B choose to play a 6-turn scenario of moderate size.

The allocation of cards follows a three-step process.

Step 1: They each get 6 cards from the deck.

Step 2: Each player chooses to keep 2 cards hidden from the opponent. The other cards are simultaneously revealed and merged to form a Joint Card Pool in view of both players. In this example the Joint Card Pool will be 8-card strong (4 from each player).

Step 3: Then players start picking cards from the Joint Card Pool. Determine randomly who start. Player A wins the toss and picks a first card. Then player B will pick the second and third cards. Player A the fourth and fifth cards etc... (a-b-b-a pattern) until the Joint Card Pool is exhausted.

In the example eventually each player ends up with 2 hidden cards and four visible cards.

Generally speaking the procedure ensures:

- reinforced fairness in card allocation
- better adequacy of cards to each player's perceived needs (attack, defense, infantry, vehicular, etc.)
- fog of war is preserved by keeping two (possibly strong) cards hidden until played, while avoiding too much card manipulation during the game (flipping repeatedly cards upside down etc.)

Learning curve

As people used to card-driven games know, getting used to the text of cards may provide some advantage. However playing with a regular partner will ensure that players' awareness of cards is the same. Yet due to obvious physical limitations the volume of text on the card remains fairly small, so perusing the cards quickly should give you all the basic info one needs about their strengths and weaknesses.

Convergence and divergence with Heat of Battle (HOB; A15) rules

Essentially T-cards represent special events that may occur during a given scenario. In this sense, their purpose is very close to the ASL HOB rule sub-section, which also aims to introduce special, picturesque events (Hero, Battle Hardening, Berserk, Surrender) during an ASL game. The HOB sub-section introduces flavour to an ASL scenario and this is why all players like it. The T-cards are designed along the same philosophy: providing fun, unusual events during a scenario.

There are some differences about how the two systems work.

Triggering factor: HOB is triggered in a random way, players trigger themselves the T-cards.

Frequency: THe number of HOB events is variable, unpredictable and possibly asymmetric. On the other hand, players have the same number of T-cards at start.

Impact: HOB events may be either very positive or negative to the player concerned. Players have better grip over T-cards to ensure they work to their benefit, although their impact may at times not be fully controlled in line with the probabilistic approach of ASL.

Impact on balance: because they are so rare, designers cannot integrate the impact of HOB events on scenario balance (a defending squad going berserk and leaving a key defensive position...). The built-in balancing elements of the T-card rules should provide less disturbing effects on scenario balance.

This comparison is not meant to belittle the HOB rule sub-section we all like. It is merely to show that the T-cards get inspiration from it.
 

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thedrake

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Will these be for sale after ASLOK??? Am interested in purchasing a set for my ASL gaming.
 

Mister T

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Will these be for sale after ASLOK??? Am interested in purchasing a set for my ASL gaming.
Thank you for your interest, yes they will be post-ASLOK as well. Need to flesh out the procedure. Will come back on GS after ASLOK on the practical details for ordering.
 

Gwinnell

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Is gamers armoury the only retailer for these cards or will there be a European supplier?
 

mryder

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$32+shipping for 108 cards seems a little steep to me. I'll need to hear some very good feedback before I consider buying.
 

Philippe D.

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Looks nice, though I'll admit I also find the price to be a little steep.
 
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