MajorH said:
There is a routine in TacOps that slows down movement across a bridge to conceptually represent vehicles usually having to move across a bridge in single file.
Do an experiment at a bridge involving moving a single vehicle marker across the bridge - it should zip across. Then repeat the experiment with a marker representing fifteen vehicles. Then repeat the experiment with a series of multi vehicle markers. You should see some pile up occuring.
Said experiment:
1 single Tank crossed an 80-ton rated bridge and continued within a single turn. Elapsed time less than one minute.
A tank platoon of 4 vehicles reached the bridge in the first turn, moved slightly (still within the bridge icon) the second turn, and broke free during the third turn. Elapsed time less than three minutes.
A tank company of 14 vehicles reached the bridge in the first turn, remained on the bridge the second turn, remained the third turn, remained the fourth turn, progressed somewhat on the fifth turn, remained on the sixth turn, broke free during the seventh turn. Elapsed time less than seven minutes.
Interesting is that while it costs around seven minutes for a tank company counter to cross, if it were in platoon counters, that same unit (three platoons of 4 and a section of 2) would take at least 12 minutes, not counting any interval between platoons.
(EDIT) COMPANY VS PLATOON IS INCORRECT! SEE DHUFFJR MSG BELOW.
These ares very important planning considerations. Also to consider in addition to the time to que up and cross, is the amount of smoke necessary to obscure the crossing site and keep it obscured during the 7 minutes minimum needed to cross a tank company.
Hmm...
MajorH, is there any friction built into unit symbols overlapping - too many vehicles/people trying to occupy a small space?
Thanks,