Hi all,
As I stated in another post, I'm not new to TOAW for I bought ACOW years ago and gave it up after a few months of drawning, but I'm now motivated again.
I started over with reading the manual and playing tutorial scenarios again and again in order to build my own understanding of the game.
I now start a "real big battle" : the Double Eagle Rising v3.2, and I need some help understanding what happens at sea.
Considering what I saw, TOAW wasn't meant to play naval warfare :
- when a convoy is sunk, ground units it cargoed are safe and are to be attacked in order to be destroyed
- when a ship sunks, it's artillery still floats exactly as the kind of artificial island Churchill dreamt about
- when a scout ship locates an enemy fleet, it can circle around it counting units and then freely escape, without being shot at, at any moment
- when ordered to "Attack" an enemy-held sea hex, my ships' strength is "0" whatever I involve in the attack...
- when I emphasise "minimise losses" to my scout ships, they never escape a fight
I have more specific questions :
- is one (maybe light) ship able to prevent a large fleet (thats doesn't succeed in sinking it and it's cargo) from occupying its hex ?
I'd like to read your personnal theories about TOAW naval warfare, general thoughts and particular points, thank you all !
As I stated in another post, I'm not new to TOAW for I bought ACOW years ago and gave it up after a few months of drawning, but I'm now motivated again.
I started over with reading the manual and playing tutorial scenarios again and again in order to build my own understanding of the game.
I now start a "real big battle" : the Double Eagle Rising v3.2, and I need some help understanding what happens at sea.
Considering what I saw, TOAW wasn't meant to play naval warfare :
- when a convoy is sunk, ground units it cargoed are safe and are to be attacked in order to be destroyed
- when a ship sunks, it's artillery still floats exactly as the kind of artificial island Churchill dreamt about
- when a scout ship locates an enemy fleet, it can circle around it counting units and then freely escape, without being shot at, at any moment
- when ordered to "Attack" an enemy-held sea hex, my ships' strength is "0" whatever I involve in the attack...
- when I emphasise "minimise losses" to my scout ships, they never escape a fight
I have more specific questions :
- is one (maybe light) ship able to prevent a large fleet (thats doesn't succeed in sinking it and it's cargo) from occupying its hex ?
I'd like to read your personnal theories about TOAW naval warfare, general thoughts and particular points, thank you all !
Last edited: