- Joined
- Feb 4, 2003
- Messages
- 4,654
- Reaction score
- 4,203
- Location
- La Belle Province
- First name
- Michael
- Country
The first turn of this scenario is much more simultaneous than ASL usually is. There is only one player turn in game turn one, and each side alternates units during each phase, with the Germans going first. The Rally phase is easy; so is Prep fire since both sides start off board. The Movement phase is where things get interesting.
Both side are the ATTACKER. If an American unit is fired at by stopped German ordnance, does the German ordnance gain acquisition? We chose "NO".
If a German unit is fired at by an American MG, does the MG leave residual firepower in the hex? We chose "NO".
If a German unit fires ordnance at a moving American vehicle are the minimum modifiers +4 for the German unit having moved, and also +2 for the American unit moving? We chose "YES".
Since both sides are the ATTACKER in turn one, is there a Defensive fire phase? We chose "NO".
Do units firing in the Advancing fire phase gain acquisition? We chose "YES".
Thanks.
Both side are the ATTACKER. If an American unit is fired at by stopped German ordnance, does the German ordnance gain acquisition? We chose "NO".
If a German unit is fired at by an American MG, does the MG leave residual firepower in the hex? We chose "NO".
If a German unit fires ordnance at a moving American vehicle are the minimum modifiers +4 for the German unit having moved, and also +2 for the American unit moving? We chose "YES".
Since both sides are the ATTACKER in turn one, is there a Defensive fire phase? We chose "NO".
Do units firing in the Advancing fire phase gain acquisition? We chose "YES".
Thanks.