Two playings of A19 CAT AND MOUSE

Michael R

Minor Hero
Staff member
Moderator
Joined
Feb 4, 2003
Messages
4,654
Reaction score
4,203
Location
La Belle Province
First name
Michael
Country
llCanada
Bruno L’Archeveque and I did two playings of A15 CAT AND MOUSE recently, as part of our continued nocturnal adventures. The scenario is designed to be played several times as a competition between two players. The scenario has a DYO segment in that the board, the EC, the NVR are determined by the players before setup. There is a bit of of randomness to each side’s OB, but the basics stay the same. I am normally not a fan of DYO and random OB, but this scenario represents a situation, rather than a specific action, so I accept it and appreciate it as a neat design choice. The scenarios represent the aggressive patrolling by the First Special Service Force during the time that they were deployed to the Anzio battle. This scenario play sfast, so it is a good choice to get some night rules experience.

Our first playing used board 33. After setting up the Germans, I thought to myself that the Americans would need to move fast and directly to the central building to fight the Germans for its control. Bruno, however, did not grasp the shortness of this five turn scenario. He attempted a flanking maneuver that ran out of time. This board will always be challenging for the Americans because there are only two easy-to-take buildings. The image below shows the situation when he conceded after the fourth American turn. There are five turns.

12706


A week later, our second playing used board 13, which has an elevated road to make things interesting. I had the American attacker this time. The elevated road seemed like a great place to put a couple of the 60mm mortars. The Americans can obtain five buildings before even reaching the German setup area at row Q; of course the German have more to start with as well. The Americans cannot win without taking another building or two, depending on the casualties on both sides. Most of the American troops went up the right as fast as possible. The image below shows the situation after two turns of approach.

12707
The first shots were exchanged during German turn 3. Both sides received broken units, but a German 447 turning into a broken conscript hurts more. The Americans have loads of firepower ready. There is an extra board showing now because we had starshells drift off-board.

12708

In the fourth American turn, the mortars and the small arms fire break a lot of Germans. Some Americans are broken during their moves and the German sniper takes out one mortar team.

12709

Most of the Germans have gained freedom of movement. Bruno tries a counterattack near the north edge to take back one building, but it doesn’t go as well as he needs it to, partly because of the mortar team on the elevated road. There are not a lot of good order Germans in front of the south American group, but the large German concealment counters are still a threat. The Americans must push hard in turn five.

12710

In the final American turn, the south group seizes two more buildings at no cost to themselves (fortunately, the large concealment was a dummy) and threaten the last good order German MMC in that area. In the last German turn, the German vehicle finally reveals itself as a halftrack and it trundles up north to assist the counterattack there, but to no avail. This second playing was much more interesting than the first. Given infinite time, I would have tried playing with each of the six possible random boards. The image below shows the end of the final American turn.

12711
 

WAMedic

Member
Joined
Jan 5, 2019
Messages
80
Reaction score
31
Country
llUnited States
Thanks for posting. I’m curious where you got that nifty little organizer for the turns, compass, EC, etc.??
 

Carln0130

Forum Guru
Joined
Mar 25, 2006
Messages
5,996
Reaction score
2,621
Location
MA
Country
llUnited States
Played this one many years ago with an old friend, since passed on. Very interesting and you're right, a nice introduction to the night rules.
 

Michael R

Minor Hero
Staff member
Moderator
Joined
Feb 4, 2003
Messages
4,654
Reaction score
4,203
Location
La Belle Province
First name
Michael
Country
llCanada
Thanks for posting. I’m curious where you got that nifty little organizer for the turns, compass, EC, etc.??
Anyone can make these. They consist of HTML code pasted into overlay type counter labels. There was an informative thread with images, but the images were lost at the last upgrade. A nice person has written a program to help do it for Windows OS users. I will try to post links.

thread about the program: here

thread with HTML samples: here
 
Last edited:

Eagle4ty

Forum Guru
Joined
Nov 7, 2007
Messages
6,918
Reaction score
5,103
Location
Eau Claire, Wi
Country
llUnited States
IIRC there's one board where the Americans don't have to make contact with the Germans to take enough building to win.
 

buser333

Senior Member
Joined
Jun 24, 2013
Messages
940
Reaction score
419
Location
central WI
IIRC there's one board where the Americans don't have to make contact with the Germans to take enough building to win.
I imagine much may depend on the NVR and EC, but we didn't even play the generated game on Board 19 because of this very reason. Americans ended up 6-2 in that game (three buildings to one).
 

buser333

Senior Member
Joined
Jun 24, 2013
Messages
940
Reaction score
419
Location
central WI
This was an interesting concept, and we had an exciting first game, but it soon became obvious that most games would come down to just one or two turns of actual engagement, so it ended up being sort of a dud.
 
Top