Two broken units ( opposite sides) end rout adj Q

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Hi,

I am having some unusual routing occurrences that I am not sure how to resolve.

To simplify it, say both sides are forced to rout through woods and due no no prior LOS end up
adj to each other at the end of the rout phase.

Are they BOTH eliminated??

Thanks,
 

WuWei

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No. A unit is eliminated if it ends its RtPh ADJACENT to a unit that is both unbroken and armed. It can stay next to an enemy broken unit without a problem.
 

EagleIV

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From your description it sounds like both units are routing due to other units, so the Attacker side routs, and while the other side's broken unit doesn't force it to rout, if some other unit forces the first unit to rout, when it finished it's rout it can't be ADJACENT to the broken unit from the other side. If no other unit forces the Attacker to rout as WuWei said it can stay put. Then the Defender's broken unit must determine if it has to rout. Again if they are Adjacent it doesn't have to rout, but if it does rout it can move or end Adjacent to the Attacker's broken unit.
 

klasmalmstrom

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From your description it sounds like both units are routing due to other units, so the Attacker side routs, and while the other side's broken unit doesn't force it to rout, if some other unit forces the first unit to rout, when it finished it's rout it can't be ADJACENT to the broken unit from the other side....
You can end a RtPh ADJACENT to a broken enemy unit.

A10.5:
"During the RtPh a broken unit not in Melee may not remain in the same Open Ground hex in the Normal Range (10.532) and LOS of a Known non-Melee enemy unit/its-SW/Gun, nor—regardless of terrain—may it end a RtPh ADJACENT to or in the same Location with a Known enemy unit that is both unbroken and armed ..."
 

EagleIV

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I agree, you can END the RtPh ADJACENT, but if a unit routs, it can not end ITS RtPh ADJACENT to an enemy unit. Per the middle of A10.51 "A routing unit may never move ADJACENT to a Known enemy unit..." From the OP it sounds like both units are routing due to some other reason other than being ADJACENT to each other.
 

klasmalmstrom

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...Per the middle of A10.51 "A routing unit may never move ADJACENT to a Known enemy unit..."
That refers to if the unit is Known to the routing unit, before it moves ADJACENT. If e.g., there is a woods hex between them, then the enemy unit would not be Known at the time.

See the A10.5 example - the broken Russian unit in hex L2 can rout to L3 even though it will be ADJACENT to the then Known German unit in K4.

A10_5.jpg
 

jrv

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And if the German in K4 were broken, the Soviet unit could end its RtPh in L3. But even if K4 were broken, the Soviet could not rout from L3 to L4 because then it *would* be routing ADJACENT to a KEU the routing unit knew about.

JR
 
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