Turn Range in the Event Engine

Veers

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When I set an even to be activated on turn 10 and set turn range to 5, is that event going to fire on
A) Turn 10-15 OR
B) Turn 5-15

Who has the answer?
 

sPzAbt653

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Your dump will have the answer!

Event: 476, Refit 1st Panzer Div
Trigger turn: 221 (August 1st, 1943).
Effect: Theater Option 2 (57).
Turn range = 221...240.

This event is set to a 20 turn range.
 

L`zard

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Your dump will have the answer!

Event: 476, Refit 1st Panzer Div
Trigger turn: 221 (August 1st, 1943).
Effect: Theater Option 2 (57).
Turn range = 221...240.

This event is set to a 20 turn range.
Sometimes one gets lucky, tho this can also lead to a unit being deployed early but understreangth depending on manpower variables in the scenario
(replacements, and especially if replacements are based on a 'hex location' scheme that might be overun , or enough of them over-run to affect the replacements of a particularly important sqd type)....

I've had 'early deployments' that would have been better off coming in later, especially when weak, eh? Temptation Sux!

:clown::clown::clown:

One thing I'd like to bring up is that a WHOLE lot of this is dependant upon the total event list!

It appears that one can 'screw' the inscrutable quite easily as well using events...LOL!
 
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