Triple Digit Club

Vic Provost

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Wow, I've played them all, 'back in the day' (since they're all classics).

Probably 'cause I'm an old fart ASL-wise.
That makes 2 of us Tom!

All fine actions and would play any of them, anytime vs any opponent.

Great scenarios for sure, Vic.
 

Vic Provost

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Out of curiosity what's the most played 3rd party scenarios?

Oh.....25 I think. Maybe 1 or 2 more. Some of these oldies were brilliant, some awful.
Dispatches from the Bunker has a bunch of scenarios on ROAR

https://www.jrvdev.com/ROAR/VER1/RecordByPub.asp

That shows +25 playings, go to the link above and scroll down to the Dispatches section for the win-loss results.

Some are well balanced, some not as much but in any event, Enjoy! Vic.
 

Michael Dorosh

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So on Today's ROAR record there are only 34 scenarios that both sides have won in the triple digits. With Mila 18 just joining the ranks. Interestingly all are official AH or MMP scenarios. Some may have made it with multiple printings. Here is the list:
ASL 1 - Fighting Withdrawal - Finn 277 - Russian 322
ASL 2 - Mila 18 - ZOB 100 - German 108
ASL 4 - The Commissar's House - German 151 - Russian 149
ASL 11 - Defiance on Hill 30 - American 214 - German 220
ASL 14 - Silence That Gun - American 143 - German 242
ASL 17 - Lost Opportunities - German 113 - American 100
ASL 23 - Under the Noel Trees - American 198 - German 205
ASL 75 - Strangers in a Strange Land - French 134 - German 117
ASL 77 - Le Herisson - French 173 - German 165

RB 3 - Bread Factory #2 - German 161 - Russian 144

A25 - Cold Crocodiles - German 153 - British 186
A32 - Zon with the Wind - German 219 - American 240
A59 - Death at Carentan - American 111 - German 105
A60 - Totsugeki - Japanese 188 - Chinese 138
A68 - Acts of Defiance - German 135 - Russian 193
A69 - Broich Bash - American 102 - German 114
A70 - Wintergewitter - German 159 - Russian 128
A104 - In Front of the Storm - French 108 - German 116

G6 - Rocket's Red Glare - German 174 - American 199

A - Guards Counterattack - German 251 - Russian 246

T1 - Gavin Take - American 249 - German 254
T2 - Puma Prowls - Russian 172 - German 195
T4 - Shklov's Labor Lost - Russian 179 - German 213

J1 - Urban Guerrillas - German 149 - Russian 191
J9 - A Stiff Fight - Japanese 105 - Gurkha 100
J41 - By Ourselves - Norway 107 - German 126
J43 - 3rd RTR in the Rain - German 166 - British 156
J59 - Friday the 13th - Russian 139 - German 131
J63 - Silesian Interlude - German 111 - Russian 129
J94 - Kempf at Melikovo - German 115 - Russian 138
J103 - Lenin's Sons - Russian 128 - German 119

AP 12 - Cream of the Crop - Russian 104 - German 117

S1 - Retaking Vierville - German 155 - American 206
S2 - War of the Rats - Russian 147 - German 148

There are several scenarios close to joining this club. How many have you played? I have played 28.
A quick look at some numbers. Assuming that these are the "most popular" ASL scenarios given the number of recorded plays, we find:
Code:
Average Number of Attacking Squads:        11.8
Average Number of Defending Squads:         9.7
Average Number of Attacking AFVs*:          3.7
Average Number of Defending AFVs*:          1.7
Average Number of Boards used:              1.7
Average Number of Overlays used:            0.2
Average Game Length:                        6.5 Turns
* (only when AFVs are present on at least one side)
Number of maps doesn't include partial maps or distinguish between the "double-wide" and regular maps. In one case, an HASL map is used.

Longest scenario on the list is 9 turns. The majority are 6 turns. Shortest is 4.5 turns. There are just three with a turn length >8, and all three come from the first two ASL modules (BV and Paratrooper).

15 of the 34 scenarios have no AFVs at all (in other words, infantry only).

Only one scenario has no infantry (AFVs only).

Largest number of AFVs present in a single scenario is 12, also the scenario with the largest number of AFVs for a single side (9).

Largest number of squads on a side is 19.5.

Average number of squads for both sides together is 21.5

Highest total number of squads for both sides is 50, lowest is 13 (not counting AFV only scenario).

It would be hard to read too much into the force ratios, which are all over the place, given the number of variables a scenario designer can make use of (leadership, SW, ELR, etc.) and different types of VC.

But perhaps worthy of note that overlays are only used in four of the 34 scenarios (4 overlays in one, and 2, 1, and 1 in the others). I don't see any Desert scenarios on the list.
 
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wrongway149

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Wow, I've played them all, 'back in the day' (since they're all classics).

Probably 'cause I'm an old fart ASL-wise.
The only one that I cannot say for certain that I have played is Defiance on Hill 30. (And it's LIKELY that I have played it.)
 
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Eagle4ty

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I guess I have played all but two, J63 Silesian Interlude and AP12 Cream of the Crop, but perhaps played these as well as I didn't keep a good record of playings for the first 15 years or so. With probably over a 1000 playings I really can't remember each one clearly unless they had something really special happen in them (they look familiar though).
 

Vic Provost

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Played 27 with 3rd RTR in the rain being a favorite.
3rd RTR In the Rain is a great tourney scenario with both sides having a decent chance to win
and tough decisions to be made. We had a blast playtesting it, yet another fine action from
Steve Johns. Well done! Vic.
 

Actionjick

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A quick look at some numbers. Assuming that these are the "most popular" ASL scenarios given the number of recorded plays, we find:
Code:
Average Number of Attacking Squads:        11.8
Average Number of Defending Squads:         9.7
Average Number of Attacking AFVs*:          3.7
Average Number of Defending AFVs*:          1.7
Average Number of Boards used:              1.7
Average Number of Overlays used:            0.2
Average Game Length:                        6.5 Turns
* (only when AFVs are present on at least one side)
Number of maps doesn't include partial maps or distinguish between the "double-wide" and regular maps. In one case, an HASL map is used.

Longest scenario on the list is 9 turns. The majority are 6 turns. Shortest is 4.5 turns. There are just three with a turn length >8, and all three come from the first two ASL modules (BV and Paratrooper).

15 of the 34 scenarios have no AFVs at all (in other words, infantry only).

Only one scenario has no infantry (AFVs only).

Largest number of AFVs present in a single scenario is 12, also the scenario with the largest number of AFVs for a single side (9).

Largest number of squads on a side is 19.5.

Average number of squads for both sides together is 21.5

Highest total number of squads for both sides is 50, lowest is 13 (not counting AFV only scenario).

It would be hard to read too much into the force ratios, which are all over the place, given the number of variables a scenario designer can make use of (leadership, SW, ELR, etc.) and different types of VC.

But perhaps worthy of note that overlays are only used in four of the 34 scenarios (4 overlays in one, and 2, 1, and 1 in the others). I don't see any Desert scenarios on the list.
Interesting analysis. IIRC Desert frequently used overlays, may have something to do with lack of Desert playings or players just don't find Desert their cup of tea. Liked it myself.

While the list is heavy on the classics that only makes sense as they have been around for decades.

I find the turn length figures intriguing as well as piece density.
 

Danno

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Interesting analysis. IIRC Desert frequently used overlays, may have something to do with lack of Desert playings or players just don't find Desert their cup of tea. Liked it myself.

While the list is heavy on the classics that only makes sense as they have been around for decades.

I find the turn length figures intriguing as well as piece density.
Might also have to do with the fact that WoA has been out of print for so long. And it only had a single printing. Where as BV has been in print and has three versions. Bottom line. All ASL players have BV...not so with WoA.
 

Actionjick

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Might also have to do with the fact that WoA has been out of print for so long. And it only had a single printing. Where as BV has been in print and has three versions. Bottom line. All ASL players have BV...not so with WoA.
Good point, possibly a major factor.
 

bprobst

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Might also have to do with the fact that WoA has been out of print for so long. And it only had a single printing. Where as BV has been in print and has three versions.
I think you are confusing "printings" with "editions". Both BV and WoA have had multiple printings. The latter has only had a single edition, and that wasn't published by MMP.
 

Thunderchief

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One factor could be how often these top scenarios are played at ASLOK.

Then it's a matter of:

1 - are they played at ASLOK because they are popular,
2 - are they popular because they've stood the test of ASLOK,
3 - both?

There are certainly some ASLOK 'regulars' in the minis each year.
 
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