commissar1969
Member
Gentlemen:
B27.54 states: "The cost to enter a connecting trench hex is always one MF (unless doubled for a move to higher elevation) regardless of the other terrain in the hex [EXC: SMOKE]. Even Wire, walls, or hedges have no effect on movement between connecting trenches (see also 30.8). "
E3.733 seems to contradict, however. INFANTRY/CAVALRY MOVEMENT: "In Deep [errata included] Snow, Infantry/Cavalry movement penalties (3.723) still apply and, in addition, such units must pay an extra 1/2 MF per hexside [EXC: if entering any woods/building/rubble, or crossing a plowed road hexside]."
I know that "whenever a seeming contradiction appears between rule cases, the higher alpha-numeric rule case always takes precedence, barring mention of a specific exception (e.g., B1 is a higher numbered rule than A1)."
But my opponent is insisting it's ambiguous. So how much does it cost to go, same-level, from under a Trench counter to (under) an ADJACENT Trench counter?
Thanks,
Commie
B27.54 states: "The cost to enter a connecting trench hex is always one MF (unless doubled for a move to higher elevation) regardless of the other terrain in the hex [EXC: SMOKE]. Even Wire, walls, or hedges have no effect on movement between connecting trenches (see also 30.8). "
E3.733 seems to contradict, however. INFANTRY/CAVALRY MOVEMENT: "In Deep [errata included] Snow, Infantry/Cavalry movement penalties (3.723) still apply and, in addition, such units must pay an extra 1/2 MF per hexside [EXC: if entering any woods/building/rubble, or crossing a plowed road hexside]."
I know that "whenever a seeming contradiction appears between rule cases, the higher alpha-numeric rule case always takes precedence, barring mention of a specific exception (e.g., B1 is a higher numbered rule than A1)."
But my opponent is insisting it's ambiguous. So how much does it cost to go, same-level, from under a Trench counter to (under) an ADJACENT Trench counter?
Thanks,
Commie